Stormworks: Build and Rescue

Stormworks: Build and Rescue

ASTR SHNTR
 此主题已被置顶,因此可能具有重要性
Serpentine  [开发者] 2022 年 3 月 3 日 下午 2:19
Improvements / Suggestions
Join our Discord: https://discord.gg/78AHdHbBVG
最后由 Serpentine 编辑于; 2022 年 3 月 21 日 下午 2:51
< >
正在显示第 1 - 15 条,共 19 条留言
Lyam 2022 年 3 月 3 日 下午 3:18 
Would it be possible for it to check for inf electric?
Because when it's on, the horn doesn't stop.

Makes sense as it uses siren electricity to make it, but it would be a nice detail to disable it if inf electric gets turned on.

You could check for infinite electric with a simple setup consisting of a small battery hooked up to something that consumes a lot of electricity all the time (antennas for example), and using that battery charge reading, you could disable it if it is equal to 1.

it's alright if you don't implement something, it's a nice creation and I can tell you actually put effort into them and that's nice to see.

Thanks for your time!
Olli_DXD  [开发者] 2022 年 3 月 4 日 上午 6:50 
It would be possible to detect and make the horn turn off if inf elec is turned on, however this unfortunately means the horn no longer works like intended and would probably need to be disabled completely.
MossadAgent 2022 年 3 月 5 日 下午 3:08 
Suggestion:

1. Make a cabin for passengers (With stormlink compatbility)

2. Make a container lifter fitted for this design (If its possible to make it like unload from a cart and after your done you can load the lifter backup )

Thanks for your awesome creation, Looking for more designs like this.
MossadAgent 2022 年 3 月 5 日 下午 5:24 
Please do due as I been searching for one and everything is either hard to control or just bad
Serpentine  [开发者] 2022 年 3 月 6 日 上午 12:26 
A crane module for the MCS is currently in the works, we have found quite a unique way of implementing it. Passenger related modules on the other hand are not planned. The Base of the MCS is meant for freight related use cases and ASTR, when it comes to transport by rail, focueses mainly on freight.
Farwell22 2022 年 3 月 6 日 上午 5:38 
Love it its really cool but you should make like a cargo or passenger car that you can add to it
Serpentine  [开发者] 2022 年 3 月 6 日 上午 5:52 
Freight cars already exist: ASTR Modular Cargo System
Since this is a shunter and ASTR focuses on freight i do not have any plans to make passenger cars in the near future.
MossadAgent 2022 年 3 月 6 日 上午 9:11 
引用自 Serpentine
A crane module for the MCS is currently in the works, we have found quite a unique way of implementing it. Passenger related modules on the other hand are not planned. The Base of the MCS is meant for freight related use cases and ASTR, when it comes to transport by rail, focueses mainly on freight.

Hey, That's awesome to hear, Due I do understand that you don't have Passenger Related modules planned, Please do consider it future wise as I don't think I have seen a Futuristic Train like this yet. :) And thanks for working on a crane as its been a true pain for me to load containers (Took me around 30 minutes for one :/ )
Pk 2022 年 3 月 7 日 下午 5:17 
If you have a second I have created a superior connector system for all of the new trains but need help getting it mainstream would you like me to send a pic? I work on trains and have released 4-5 engines one having 400+ subs this new connector idea was meant to be released on my new'es DUM but it has been delayed for a while (too many features) it is mostly done (started before the M engines update) just a cool idea.
Pk 2022 年 3 月 7 日 下午 5:18 
it looks super cool
XDerpingxGruntX 2022 年 3 月 12 日 下午 8:53 
Not sure if the design is intentional, but in heavy winds the wheels tend to slip at speeds over ~50 or so. One they start slipping its not possible to recover unless the train is stopped then started again. The brakes are also ineffective in the same wind as well.
Olli_DXD  [开发者] 2022 年 3 月 14 日 上午 3:25 
引用自 XDerpingxGruntX
Not sure if the design is intentional, but in heavy winds the wheels tend to slip at speeds over ~50 or so. One they start slipping its not possible to recover unless the train is stopped then started again. The brakes are also ineffective in the same wind as well.

There are many variables at play here. How heavy is the cargo you are hauling, and what was your target speed set to?

Generally a shunter is not really intended to go very fast while shunting/moving cars around, as for the wind and brake issue I did encounter problems with it rolling away in high wind even with parking brake enabled. I blame that on SW because without wind the brakes have no trouble stopping even heavy trains.
LostALife 2022 年 3 月 21 日 上午 6:21 
Not really about the train but more about the modules, would be cool to have a crane module that gets pulled like a regular carriage and then when you need it, lifts itself up with wheels and you can drive it round to pick up containers an load them on the flatbeds.
Olli_DXD  [开发者] 2022 年 3 月 21 日 上午 6:56 
引用自 Lost_A_Life_Gaming
Not really about the train but more about the modules, would be cool to have a crane module that gets pulled like a regular carriage and then when you need it, lifts itself up with wheels and you can drive it round to pick up containers an load them on the flatbeds.
There is a plan for a crane module somewhat similar to your idea. Stay tuned!
Bird 2022 年 5 月 3 日 下午 4:08 
A proper engine instead of just a shunter
< >
正在显示第 1 - 15 条,共 19 条留言
每页显示数: 1530 50