Garry's Mod

Garry's Mod

Train Test (WIP)
BombaSticked  [开发者] 2022 年 2 月 23 日 下午 5:27
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正在显示第 1 - 15 条,共 29 条留言
Coping Kobold 2022 年 2 月 24 日 下午 1:38 
Train's too fast to be useful, but is also fun to ride at that speed. Needs an in-map way to change the train's speed. It seems like you already have a way to stop the train, so I think you have that in the bag.
最后由 Coping Kobold 编辑于; 2022 年 2 月 24 日 下午 1:39
Coping Kobold 2022 年 2 月 24 日 下午 1:44 
The cars get out of sync with each other very easily, and I'm almost certain it has to do with your janky "launch ramp." Shorten those buildings and get the train starting straight.

Either that or they're getting stuck on the barrels. Maybe tie those down, because they yeet the instant the map starts.
最后由 Coping Kobold 编辑于; 2022 年 2 月 24 日 下午 2:02
Coping Kobold 2022 年 2 月 24 日 下午 1:49 
Don't add hills. The way Source's moving platforms work, they're janky enough just going side to side.
Coping Kobold 2022 年 2 月 24 日 下午 2:00 
Needs a way to get over the taller boxes and boxcar while riding the train. The short boxes can be crouch jumped, maybe put one before and after every big box?
最后由 Coping Kobold 编辑于; 2022 年 2 月 24 日 下午 2:00
BombaSticked  [开发者] 2022 年 2 月 24 日 下午 2:04 
Doors in containers on cart 2 and 3 can be opened.
Coping Kobold 2022 年 2 月 24 日 下午 2:05 
Last one: Ramps and overpasses to get on the train while it's moving.

Doors in containers on cart 2 and 3 can be opened.
Oh, sick. I didn't think Source could handle something like that.
最后由 Coping Kobold 编辑于; 2022 年 2 月 24 日 下午 2:07
morpheus 2022 年 2 月 26 日 上午 5:33 
hello author this map is wonderful but I noticed a small problem one of the doors of the boxes on the train will be open on spawn

(p.s. I don't know English well so I write with the help of a translator.)
Kyezoar 2022 年 2 月 26 日 下午 1:22 
Maybe have some Trakpak2 tracks so people could also use the lay with their own trains? (Also any like train crash spots would be really cool imo)
Physics Prop 2022 年 2 月 26 日 下午 6:44 
passenger train you ride in like the hl2 intro
havent installed it
gonna go do that
Randy 2022 年 3 月 5 日 上午 10:06 
Try looking into the origin point and turning radius ("Distance between the wheels" setting on the func_tracktrain) to make the turning a bit more realistic, as in, not looking like the train cars decouple every turn
BombaSticked  [开发者] 2022 年 3 月 5 日 下午 12:15 
I've already tried it but it never looks right
Floogini ravioli 2022 年 3 月 5 日 下午 11:43 
Roads would be nice... yet could be a challenge.
Blutonium99 2022 年 3 月 6 日 下午 5:48 
can you make train crash or NO COOKIE:steammocking:
Certified NEET 2022 年 3 月 12 日 上午 12:49 
razortrain
bottom text
Floogini ravioli 2022 年 3 月 12 日 上午 10:29 
i agree with Hungarian Gigachad a razor train as a second locomotive would be cool
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