安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Rundown: The Admin (requires 3 keycards from Prison Complex first)
That is the gimmick of rundowns. You will permanently lose items there, unlike other areas. It is a high-risk high-reward zone where you shouldn't be bringing everything with you.
I will lend you credence however and understand that the quest text did not state "permanent" loss. I will update accordingly for 4.0.
If you were playing survival mode (and not modified hardcore that makes you drop actually everything), you should only have lost trivial things like ammunition, consumables, and some blocks if you had any on you. You shouldn't go into rundowns with too much gear next time, and you should offload equipment. This shouldn't be a problem unless you have inventory extension mods and are carrying too much in the first place.
on another note: i'm genuinely impressed and thankful for not just the incredibly high quality of the mod but the fact that it's still being actively kept up. starbound is one of my all-time favorite games and things like the mod developers actively engaging in the community around it even years later just warms my heart :D
You're all good, man.
And thanks for the kind words.
Casual overrides the setting and *prevents* item drops. This modifier only affects normal/survival difficulty.