Project Zomboid

Project Zomboid

[B42/B41]Surviving Through Seasons
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Daimyo  [开发者] 2022 年 2 月 14 日 下午 3:38
Bug Reporting
Report any bugs here.
最后由 Daimyo 编辑于; 2022 年 2 月 14 日 下午 3:38
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正在显示第 1 - 6 条,共 6 条留言
ryumatvv7 2022 年 4 月 19 日 上午 5:35 
Multiplayer: 10 days have passed. The month should change. My friend already has August 1, and I have July 21. After restarting the server, we have two on July 21.
allan prime 2022 年 5 月 27 日 下午 6:48 
the food starts rotten at the beginning of the game and the walls of the houses full of plants, I put months until the apocalypse 2 even so with this mod activated it seems that it starts from the first day, pls fix this
WomanRespecter420 2022 年 7 月 26 日 下午 10:58 
STACK TRACE
-----------------------------------------
function: SW_nothingishardcoded.lua -- file: SW_nothingishardcoded.lua line # 9.
[27-07-22 05:35:49.214] ERROR: General , 1658900149214> 461,616,033> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: isValid of non-table: null at KahluaThread.tableget line:1689..
[27-07-22 05:35:49.214] ERROR: General , 1658900149214> 461,616,033> DebugLogStream.printException> Stack trace:.
[27-07-22 05:35:49.215] LOG : General , 1658900149215> 461,616,033> -----------------------------------------
STACK TRACE
-----------------------------------------
function: SW_nothingishardcoded.lua -- file: SW_nothingishardcoded.lua line # 9.


Not working on dedicated server
unlockk 2024 年 7 月 31 日 上午 9:08 
The mod does not realise how to interact with climate forecaster (i.e. what is used for the automated radio). In single player debug you can go to climate debuggers -> other debuggers -> climate forecaster and see the monthly forecast into the future, except it counts the days as the normal game does and not as the days it skips, so the radio is reporting for the 3rd day of the month if you started on the 1st and the current date now says e.g. 9th of the month if you've got 10 days per month going on.
Daimyo  [开发者] 2024 年 11 月 8 日 上午 3:20 
引用自 unlockk
The mod does not realise how to interact with climate forecaster (i.e. what is used for the automated radio). In single player debug you can go to climate debuggers -> other debuggers -> climate forecaster and see the monthly forecast into the future, except it counts the days as the normal game does and not as the days it skips, so the radio is reporting for the 3rd day of the month if you started on the 1st and the current date now says e.g. 9th of the month if you've got 10 days per month going on.

I don't think I can adjust for that to be honest. Ill look into it and best bet is its time based.. So even though it says 3rd of the month, it might trigger 3 days from the broadcast.

引用自 WomanRespecter420
STACK TRACE
-----------------------------------------
function: SW_nothingishardcoded.lua -- file: SW_nothingishardcoded.lua line # 9.
[27-07-22 05:35:49.214] ERROR: General , 1658900149214> 461,616,033> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: isValid of non-table: null at KahluaThread.tableget line:1689..
[27-07-22 05:35:49.214] ERROR: General , 1658900149214> 461,616,033> DebugLogStream.printException> Stack trace:.
[27-07-22 05:35:49.215] LOG : General , 1658900149215> 461,616,033> -----------------------------------------
STACK TRACE
-----------------------------------------
function: SW_nothingishardcoded.lua -- file: SW_nothingishardcoded.lua line # 9.


Not working on dedicated server

Hella late reply, It works on a dedicated server, those errors look like another issue/mod.
最后由 Daimyo 编辑于; 2024 年 11 月 8 日 上午 3:20
Daimyo  [开发者] 2024 年 11 月 8 日 上午 3:21 
引用自 allanzoka
the food starts rotten at the beginning of the game and the walls of the houses full of plants, I put months until the apocalypse 2 even so with this mod activated it seems that it starts from the first day, pls fix this

Sounds like another mod to be honest.
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