安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








If you analyze entity there is a 'type' parameter. This distinguishes between 'ASSET_GROUP' and 'CONSTRUCTION'. Constructions have to be deleted with a proposal. I left out this option because I never expected that someone could convert them.
My asset groups are created by this function:
I never found out when an asset group results and when a construction is created. I think it is changed at the moment you add a terrain. In my studies I found out that a construction without terrain cannot be upgraded. So it gets the type 'ASSET_GROUP' and has to be deleted by 'removeField'. It's no longer a construction; you have to remove it as a model. Maybe the old 'bulldoze' command works for both types but I prefered using the new commands if available.
You find the functions in wkm_markerutil_1_1.lua or in the extended calcutils.
Out of curiosity: do you need to delete models selectively? Or would you rather delete the whole construction at once?
Do you have a special need to remove those things selectively? Or would you rather remove them together?
Anyway, I have blacklisted all cons with wk_*.con and made the feature optional. Here is the last commit: https://github.com/lolluslollus/lollo_con_mover_1
If you have no issues by midnight (muah muah muah), I will release it.
As I told you, in future I will look for other ways of safety requests, maybe I'll compare the coordinates. But at this moment I'm heavily busy with this tram project.
Excluding my complete constructions is ok. I don't think there could be something interesting to be moved. Wait ... Perhaps my Track Builder constructions? Oh, I don't think it makes any sense to move them.