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报告翻译问题






This mod requires the Construction Mover as a prerequisite, but even after enabling the mods in order, CommonAPI still prompts that the mod whose ID is 2748222965 is missing. Works fine, no bugs, just shows warnings when loading.
Key: game/config/ConstructWithModules
Minidump: C:/Program Files (x86)/Steam/userdata/364195442/1066780/local/crash_dump/ab0ebdd0-d89e-4bfe-bdc4-08d208d28055.dmp
Mod: no mod (consider removing this mod and contacting the mod author)
In file: urban_games/train_fever/src/Lib/lua/State.cpp:753
In function: void __cdecl lua::State::Call(int,int)
This error is usually caused by modding. Some game resources contain incorrect data.
Details:
Error message: error: [string "res/construction/construction.zip/street/t_interchange.con" ]:82: attempt to perform arithmetic on field 'scale' (a nil value)
stack traceback:
=[C](-1): __mul
res/construction/construction.zip/street/t_interchange.con(82) : fn
@res/config/base_mod.lua(1057): _originalUpdateFn
@D:/SteamLibrary/steamapps/workshop/content/1066780/2748222965/res/scripts/lolloConMover\conChooser.lua(87): ?
@res/config/base_config.lua(42): ?
Or perhaps you are trying to move something that cannot be moved, such as a station or an asset without ground texture?
You can only move constructions that have a piece of road, a piece of track or a bit of ground texture (basically the constructions that ask for confirmation when you bulldoze them), and you can never move stations or depots.
This works well with the street fine tuning or the stairs and lifts in the freestyle station. Some (good) assets work, too.
Simple assets, town buildings, stations, depots etc cannot be moved.
You rotate a construction around three axes parallel to the map axes and centred on your construction.
Just use it, you will see. It's really that simple.
I may failed explaining it.
Then, you could level that. But I reckon it's easier to cut the offending piece of road with the slicer (from the street fine tuning), bulldoze it and rebuild it straight.