安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I managed to get it working without making it ignore all single seat vehicles. You had the right idea with using Braven's isBike() function for this, so I wager a guess that you forgot to add require statements in hotwire nerf's .lua.
To patch the mod, add these lines at the start of "Server_AHotWireNerfMod.lua"
then, copy-paste this code I lifted from Braven's mod into each CheckCar function.
(I also put it at the beginning of the ApplyNerf function to be safe. Could be unnecessary but, no offence to nigel, I can't read his code so I just err on the side of caution)
Should look something like this https://i.imgur.com/K8ClVgg.png
Doesn't matter where you paste the stolen borrowed code inside CheckCar functions, so long as it's not inside the existing if statements. Needless to say, I didn't include every line of code I changed in the screenshot, but it should give you the idea of how to do the rest.
You're definitely right that I didn't include the require statements near the (mainly since I'm terrible at scripting), but I figured if that hurdle could be crossed it would be as easy as patching that file with Braven's functions.
I'll definitely try this out when I'm next playing, appreciate that I'm not the only who was masochistic enough to run both of these mods at the same time!