安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Has anyone tried to fix this issue with another supplemental mod?
Zomboxycycline (pills):
Sets playerdata.ZomboxycyclineHours (24h suppression window).
During that time, it clears BodyDamage:IsInfected(), resets infection level (setInfectionLevel(0)), and calls SetInfected(false) on each body part.
However, it does not call setInfectionMortalityDuration() or setInfectionTime(). This means the mortality countdown keeps running in the background even while the infection is suppressed.
The result is that if the player gets infected again after the pill wears off, and the hidden mortality timer has already reached zero, it can lead to instant death on reinfection.
Zomboxivir (cure):
Immediately calls bodyDamage:setInfected(false).
Resets setInfectionMortalityDuration(-1) and setInfectionTime(-1), effectively wiping the infection death timer and progression, making it a true cure.
Was this difference intentional, or should the pills also reset the mortality timer to prevent instant death on reinfection once their suppression window ends?