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Rapporter et oversættelsesproblem
Has anyone tried to fix this issue with another supplemental mod?
Zomboxycycline (pills):
Sets playerdata.ZomboxycyclineHours (24h suppression window).
During that time, it clears BodyDamage:IsInfected(), resets infection level (setInfectionLevel(0)), and calls SetInfected(false) on each body part.
However, it does not call setInfectionMortalityDuration() or setInfectionTime(). This means the mortality countdown keeps running in the background even while the infection is suppressed.
The result is that if the player gets infected again after the pill wears off, and the hidden mortality timer has already reached zero, it can lead to instant death on reinfection.
Zomboxivir (cure):
Immediately calls bodyDamage:setInfected(false).
Resets setInfectionMortalityDuration(-1) and setInfectionTime(-1), effectively wiping the infection death timer and progression, making it a true cure.
Was this difference intentional, or should the pills also reset the mortality timer to prevent instant death on reinfection once their suppression window ends?