Space Engineers

Space Engineers

Camera Heightmap Visualization Script (camera to lcd)
Zachnad0.64bitOS  [开发者] 2022 年 1 月 27 日 下午 3:38
If you notice a bug or somethin', you may post it here.
As far as I know it works, but I'dunno 'bout servers. If somethin' goes wrong here is where you can report it.
< >
正在显示第 1 - 4 条,共 4 条留言
Zachnad0.64bitOS  [开发者] 2022 年 2 月 26 日 下午 2:52 
It's nice to see that there are no bugs!
juleklO 2023 年 5 月 2 日 上午 2:14 
Hey there, sorry to be the first one to make a report, but I've been having issues with the script lately.

First of all, it doesn't detect multiple screens correctly, and displays exactly the same image on all of them.

Second thing is the output itself. I'm not using the suggested mod, but I'm quite positive it shouldn't look like this.

Here's the steam download of the blueprint: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2970345856

I'm happy to assist you directly if needed, for now keep up the great work! :pivas:
最后由 juleklO 编辑于; 2023 年 5 月 2 日 上午 2:14
Zachnad0.64bitOS  [开发者] 2023 年 5 月 3 日 上午 1:50 
@juleklO Thank you for the feedback, as one cannot improve themselves without it!

I loaded in the ship you sent in a new, unmodded, world and tested it with some asteroids, and came across precisely the issue you have encountered. After some testing and code reviewing, I have concluded that this must be a bug introduced in a newer update since I last updated this script, which was a while ago. Where there should be, and is, empty space (literally " "), the game seems to be rendering something.

There is, thankfully, a solution that makes the output appear perfectly fine, which is to install and activate the font mod I've linked in the main description, and to then set the property "font_mod_active" to true. If you're playing on a server though, you'll have to get the mod added to it somehow for it to work.

As of it's current state, the mod supports the ability to display the output separately on multiple LCDs, but it is not able to treat multiple as if they were one. Unfortunately, if you want a larger output display, you'll have to use the large LCDs from the "Sparks Of The Future" DLC, and they work perfectly fine with the script (although are still affected by the bug).

I hope this helps! :cozyspaceengineersc:
juleklO 2023 年 5 月 6 日 下午 11:34 
Thank you for the reply!

It may be worth noting for any future readers that the mods used were solely ment for building information / support, nothing game changing.

Sad to hear about the issues, let's just hope you'll be able to fix it some day, as the script concept is superb!

Nonetheless, great to see the ongoing support :broflex:
< >
正在显示第 1 - 4 条,共 4 条留言
每页显示数: 1530 50