Space Engineers

Space Engineers

Camera Heightmap Visualization Script (camera to lcd)
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更新于:2022 年 2 月 26 日 下午 4:15

Quick update added "_nullColor" field

更新于:2022 年 2 月 26 日 下午 2:25

更新于:2022 年 2 月 26 日 下午 1:35

NEW FEATURES
What do these features be? Nothing short of ace I tell ye!

Adjustable FOV
There is now a constant to be changed called "FOV". It supports a values between 90 and 1 in terms of degrees.
Changing the FOV will not change render times or resolution, but is not recommended for common use due to needing a longer raycast distance for less image (if you get what I mean).

Font: Mono Color mod compatibility!
The Font: Mono Color mod's (by DraygoKorvan which can be found here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2174915662) 15-bit font is can now be utilised by this script for far better looking renders.
The adjustable values to customise this are: "font_mod_active" for turning it on or off, and "farRGB"/"nearRGB" Vector3 values are for changing the furthest/nearest distances' colors, which will be linearly interpolated to get a color between those values.
I highly recommend google's color picker for getting custom RGB values.

General Quality Enhancement
So yea I've made some changes for the interpolation which is available for any active setting that that is not "line_by_line", which I now consider deprecated due to, uh, code-related reasons meaning that the new method is not possible with it, though it still works.
With the all-new way in which I get the furthest and closest distance, and base the percentage of the distance value compared to the captured range and, uh, stuff essentially means that you can now capture full-range images of things at longer distances, and bases the color on not what is between the target distance and the casting camera.
So yea stuff will look way better now.

Have a good day and thank you for suggesting and downloading!

更新于:2022 年 2 月 20 日 下午 11:36

NEW FEATURE

Multi-cam support has now been implemented!
The description has now been updated to include instructions.
Enjoy significantly faster render times with the only cost being components and processing power (up to the SE enforced hard-cap).
Uh yea pretty ace aye?
It's about time for me to start some other script, but feedback and suggestions are always welcome.

更新于:2022 年 1 月 27 日 下午 3:48

NEW FEATURE
Uh yea "Insta-mode" has now been released.

How to use:
1.) Set bool "insta_mode" to be true
2.) Set bool "line_by_line" to be false
3.) Click "check code", "ok", and then "compile"
4.) Watch the raycast credits counter and the text underneath to determine if the required amount of raycast credits have been accumulated.
5.) Wait until it says it's ready
6.) Take a pic by running with the argument "pic" (without quotation marks), this can be done with a button, toolbar action, or manually.
7.) Wait up to like 3 seconds and observe!

More pictures can be taken simply by waiting for the required raycast credits to be accumulated and then running the argument again.

更新于:2022 年 1 月 16 日 下午 6:52

更新于:2022 年 1 月 15 日 下午 6:57