Space Engineers

Space Engineers

Recon Cameras
Echthros  [开发者] 2022 年 4 月 2 日 下午 6:17
Config.xml
<CameraMaxRange> Default = -1
Maximum distance that the cameras can view. Defaults to -1 for unlimited range.

<CameraMaxZoomSpeed> Default = -1
Maximum speed that the camera can zoom in. Defaults to -1 for unlimited speed.

<CameraPowerUsageMultiplier> Default = 1
Multiplier for the power consumption of the cameras. Value above 1 make them more expensive to use.

<CameraCanCreateGPS> Default = true
Determines whether the player can create GPS markers where they are looking.

<CameraCanSetTarget> Default = true
Determines whether the player can use the camera "target" functionality.

<TracerBlockEnabled> Default = true
Determines whether the Recon Tracer block can be built by players or not.

<TracerSmallMaxRange> Default = 3000
Maximum detection range for small grid tracer.

<TracerLargeMaxRange> Default = 5000
Maximum detection range for large grid tracer.

<TracerPowerUsageMultiplier> Default = 1
Multiplier for the power consumption of the tracers. Value above 1 make them more expensive to use.
最后由 Echthros 编辑于; 2022 年 4 月 8 日 下午 7:38
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NotTildaSwinton 2022 年 4 月 7 日 下午 6:01 
Hey, would you consider making the speed cameras can zoom into distances configurable as another way to balance them out? (takes longer to zoom very far away)
Echthros  [开发者] 2022 年 4 月 7 日 下午 6:28 
That should be easy to add.
NotTildaSwinton 2022 年 4 月 7 日 下午 6:40 
Thanks for the consideration
Echthros  [开发者] 2022 年 4 月 8 日 下午 7:39 
@NotTildaSwinton Option had been added.
Peekofwar 2022 年 6 月 10 日 下午 9:29 
Not sure if it's possible, but it would be cool if you could actually pixelate the image slightly to simulate real-world orbital satellites in a way, where the farther you are, the less resolution you get per-inch or so. This of course should be configurable if it's ever added.
最后由 Peekofwar 编辑于; 2022 年 6 月 10 日 下午 9:30
Peekofwar 2022 年 6 月 10 日 下午 9:33 
Can you make an option to use generic GPS names when creating GPS points? Would be nice if you didn't know the name of a ship by making a waypoint off from it.
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