安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








x2 metal per hit
Cons:
-20-50% damage (Doesn't look like it was designed for hitting)
EDIT: Am I the only one who thinks this is a meele?
Pros
+20% Accuracy
+Fully automatic
Cons
-50% Reload Speed (The Drum mag should take a long time to reload)
-20% Damage
Also, maybe uses metal for ammo at 50 metal per drum mag
EDIT: ^ I Think It looks more like a nail gun with a drum mag personally :3
i dont know good stats, it says metal delivoury device, so ya, my idea
Point Blank : 4
Mag : 30
Use metal as ammo, -1 metal per shot.
Repair for 2 hp per hit on friendly building.
-2 metal per shot
-25% damage
slows stuns when they all 3 bullets hit
+100 fireng speed
Sounds Good
Adds sentry ammo on fire
I would want an item that adds ammo for sentry....
Very useful for mvm
Shoots Rescue Ranger bolts
Bolts heal -25% building hp then regular RR bikts
-25% slower firing speed (slower than the short circuit)
Uses metal for ammo
On fire: -3 metal
+75% damage bonus
Gain crit for every kill you've done, giving your primary (not a Festive and non-festive Frontier Justive) 1 crit
No random critcal hits
I know damage penalty means less damage, but Underpowered and Overpowered at the same time.
+Each shot on a building adds 25 metal to upgrade
+Each shot adds 1/6 of full ammo supply to sentry
+If used on teleporter, uses metal to speed up recharge rate
-Costs 50 metal per shot
-Cannot be used as weapon
-If nearby building is being sapped, gun does not fire
If it seems too underpowered;
+Increases despenser range
If it seems too overpowered;
-Decrease sentry range