Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem








x2 metal per hit
Cons:
-20-50% damage (Doesn't look like it was designed for hitting)
EDIT: Am I the only one who thinks this is a meele?
Pros
+20% Accuracy
+Fully automatic
Cons
-50% Reload Speed (The Drum mag should take a long time to reload)
-20% Damage
Also, maybe uses metal for ammo at 50 metal per drum mag
EDIT: ^ I Think It looks more like a nail gun with a drum mag personally :3
i dont know good stats, it says metal delivoury device, so ya, my idea
Point Blank : 4
Mag : 30
Use metal as ammo, -1 metal per shot.
Repair for 2 hp per hit on friendly building.
-2 metal per shot
-25% damage
slows stuns when they all 3 bullets hit
+100 fireng speed
Sounds Good
Adds sentry ammo on fire
I would want an item that adds ammo for sentry....
Very useful for mvm
Shoots Rescue Ranger bolts
Bolts heal -25% building hp then regular RR bikts
-25% slower firing speed (slower than the short circuit)
Uses metal for ammo
On fire: -3 metal
+75% damage bonus
Gain crit for every kill you've done, giving your primary (not a Festive and non-festive Frontier Justive) 1 crit
No random critcal hits
I know damage penalty means less damage, but Underpowered and Overpowered at the same time.
+Each shot on a building adds 25 metal to upgrade
+Each shot adds 1/6 of full ammo supply to sentry
+If used on teleporter, uses metal to speed up recharge rate
-Costs 50 metal per shot
-Cannot be used as weapon
-If nearby building is being sapped, gun does not fire
If it seems too underpowered;
+Increases despenser range
If it seems too overpowered;
-Decrease sentry range