Project Zomboid

Project Zomboid

Pyromania
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co`  [开发者] 2021 年 12 月 20 日 上午 7:33
Feature Requests
If you have some ideas about new feature for this mod this is the place to discuss about it.
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正在显示第 1 - 15 条,共 21 条留言
co`  [开发者] 2021 年 12 月 20 日 上午 7:36 
So it was suggested the fire should spread to adjacent tiles. I made it not propagate on purpose to avoid the problem where you end up burning the whole world. If everyone agrees the fire should spread I could make it happen though. Just let me know
Casey Jones 2021 年 12 月 20 日 下午 12:19 
I can test when I'm done work..but Ive often wondered- does pouring gasoline on the ground make the tile more flammable? Or does the gasoline disappear?

If you happen to know, and it disappears.. You could add kerosene (or use gasoline) and allow the user to spread it on the ground to burn down a house or light a field on fire :)

Someday burning cars? Either way <3 keep up the good work


Edit-
Tires..

Ever seen one burn? Just a thought :D
最后由 Casey Jones 编辑于; 2021 年 12 月 20 日 下午 12:30
skully1308 2021 年 12 月 20 日 下午 5:33 
引用自 co
I made it not propagate on purpose to avoid the problem where you end up burning the whole world.

Would it be possible to make the spread a toggle able option? Assuming its possible to make the fire spread then go out like vanilla.
co`  [开发者] 2021 年 12 月 20 日 下午 8:13 
Should be possible yeah
RickGrimes74 2021 年 12 月 20 日 下午 10:06 
I also like the idea of a deployable item like pouring gas on the ground like CaseyJones32 mentioned, and seeing how B41 brought interactable rain puddles into the game I wonder if that would even be possible to mod in.

Also, adding a recipe for sheets of paper would be cool as well.
Izadumb1 2021 年 12 月 23 日 下午 5:06 
we should add a "pyromaniac" trait
it works like "smoker" but with fire instead of cigarettes
you get stressed when you don't set stuff on fire
co`  [开发者] 2021 年 12 月 23 日 下午 5:20 
Izadumb1: Agreed. I added this to the TODO list:
- Add Pyromaniac trait that make you stressed/unhappy if you dont put things on fire
co`  [开发者] 2021 年 12 月 23 日 下午 5:22 
Not sure how many points you should earn for this trait though, cause it's not very hard to light a fire. I'm thinking one or two max
Whisper The Wolf 2021 年 12 月 23 日 下午 9:08 
I'd say the point earn should be 1-2 if the fires won't spread, and you can easily double it if the fires will spread.
Michał 2021 年 12 月 24 日 上午 12:25 
more fire damage with pyromaniac trait, different fire sources deal different fire damage
co`  [开发者] 2021 年 12 月 24 日 上午 3:17 
Michał: I guess I could make the fire a bit stronger for pyromaniacs. But what kind of different fire damage would you expect?
最后由 co` 编辑于; 2021 年 12 月 24 日 上午 3:17
Michał 2021 年 12 月 25 日 上午 2:08 
20/30/50% more as you see fit. It would be nice if the damage was higher or lower depending on the weather:
Hot days - more damage. rainy days - less fire damage
co`  [开发者] 2021 年 12 月 25 日 上午 2:29 
ah I see, that could be done
co`  [开发者] 2021 年 12 月 25 日 上午 2:30 
also I'm thinking about the possibility to use more than one flammable to light a fire, like you have to put your flammables on the target square, that way players could decide how strong should the fire be. What do you think everyone?
skully1308 2021 年 12 月 25 日 上午 2:49 
@co
That would be nice to have some variation for fire intensity based on amount of materials used.
Would it be possible to have a partial stress reduction when using the lighter as a light source?
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