Star Traders: Frontiers

Star Traders: Frontiers

Merchant Marine: Professions
ptarth  [开发者] 2022 年 9 月 28 日 下午 4:49
Job & Talent Changes
Merchant Marine Jobs & Profession Changes
General
  • Ripcord added to all combat jobs
  • Remove the cooldown from Ship Component Purchase price reduction talents (Assisted Installation, Helpful Hands)
  • Reduce cooldown for Prize Ship Capture Talents to 1 month

Blade Dancer
  • Double Blades progression, 38 by rank 36

Bodyguard
  • Add 8 points of pistol and blades over 36 jobLevels (23 at level 36)

Engineer
  • Make escaping from combat more reliable by modifying All The Power (ENG 15)
  • Lower talent level from 15 to 8, add engine protection, increase Movement Bonus from 20 to 40, decrease Escape Bonus from 40 to 20

Military Officer
  • Give Rifle skill progression that matching MO pistol progression (13 by 36)
  • Crew Combat talents (Rallying Aura, Barked Order, Bolster, Scorn) moved from Commander to Military Officer
  • Ship talents (Strict Search, Overriding Discipline, Incite Victory) moved from Military Officer to Commander
  • Boarding Rush (MO 11) increase initiative bonus from +4 to +12

Combat Medic
  • Grant Evasion Skill at the same rate as Pistol skill (17 by rank 36)

Commander
  • Crew Combat talents Rallying Aura, Barked Order, Bolster, Scorn moved from Commander to Military Officer
  • Ship talents (Strict Search, Overriding Discipline, Incite Victory) moved from Military Officer to Commander
  • Motivating Trait lost +1 Initiative and +20% Debuff Resist and gained +2 Resilience.

Pistoleer
  • Close-Range Barrage (PIS 1) hits both front positions.
  • Fading Shot (PIS 1) gains +25% defense bonus
  • Advancing Front (PIS 8) gains +25% defense bonus

Saboteur
  • Allow Duck and Go (SAB 8) to be used from the first position

Sniper
  • Bullet Trace (SNP 1) can now target all 4 positions
  • Vanishing Act (SNP 1) can be used at range 0, increase initiative bonus from +2 to +8
  • Target Acquired (SNP 1) gains -8 initiative (-6), -50% defense (-25%), and -50% armor (-40%)
  • Dominant Eye (SNP 1) set to +25% damage, +25 ranged accuracy, +10% critical hit, +10% ranged defense, +20% armor penetration, -25% deflection, and 25% debuff removal
  • Staggering Hit (SNP 5) increase ranged accuracy to 25%
  • Suppressive Fire (SNIP 8) *new talent* -25% accuracy, -25% damage, and remove buffs from back 2 enemy postions
  • One-Shot (SNIP 11) +50% armor piercing, +25% ranged accuracy
  • Trick of the Eye (SNP 15) set to +18 initiative, +0% ranged accuracy, +10% damage, grants stealth, and +10% + stealth critical hit
  • Eagle Eye (SNP 5) set to +8 initiative, +20 plasma damage, and duration = 2

Zealot
  • Double Blades progression, 24 by rank 36