安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
A Short Bow with 58 range is weird. A Short Bow with 148 range is hilariously bad.
Hugslib follows:
https://gist.github.com/HugsLibRecordKeeper/abbd9ef3b2d4f1d8bde5ef250f109286
This does persist through Save/Load, though it seems to reset the ranges to a lower number (58 in my case).
All Short Bows on pawns or ground seem to have the same ranges at any given time.
(Not restricted to Short Bows, seems any ranged weapon)
Modlist is huuuuge, but it's been fairly stable.
Alpha Memes was the only Mod added for this run, and this is a fresh colony.
It also seems to only happen with multiples of a weapon. 5x pawns with shortbows gets weird. A default start with 1x Pistol and 1x Rifle didn't have any weirdness.
Also Sharpshooter but not range problems: I did get the 'Used Melee Weapon' thought for slaughtering a downed pawn. Dunno if intended, but it's a bit silly to stand around and shoot at a prone and inexplicably elusive pre-corpse until death instead of a swift cut.
While the power shows a range of 10 or so on use (the white radius circle), it only works if the target square is within 3sq of the caster, and only affects blocks within 3sq of the caster.
Both the target of the ability and the blue range radius don't actually affect the cast, unless it's between 3sq and 10sq in which case the ability fails and triggers a cooldown.
This is on a fresh Dev Tribal colony with no mods other than required for Alpha Memes.
Problem is, none of my pawns are the right ideoligion to craft that tile flooring, so it's not letting me select a stone type in order to start construction.
There's no bug report to post here, nothing's breaking - it just doesn't allow me to construct the tiles the monument calls for.
Aw ♥♥♥♥, I think I know what's happening there... It is changing values for the entire def EVERY TIME a pawn equips a weapon. ♥♥♥♥... I will have to redesign the entire thing.
Fixing now
That one is difficult to fix without an error log
Not sure this one CAN be fixed at all, seems like a base game bug, it would do the same with any ideo floor
And I used Simple Sidearms, so once tools started coming out, that's a lot of re-equipping. That makes sense.
RIP my 876sq range ICBM Short Bows, though.
But thanks for looking into it, these memes are hella fun!