Space Engineers

Space Engineers

Kinetic Devastation
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Echthros  [开发者] 2021 年 11 月 21 日 下午 10:06
Config.xml
<KineticTrackingGridRefreshPeriod> Default=120
Determines how frequently the mod will check for grids to add to the tracking list. Lower values may be better in cases where extreme acceleration in involved, but will be more costly in terms of performance. Default is every 120 frames (2 seconds).

<LargeGridMaxSpeedMultiplier> Default = -1
Multiplier applied to the top speed of large grids (value of 2.0 means 200 m/s, etc.). Value is disabled by default (i.e. -1). Set to a positive value to modify the top speed.

<SmallGridMaxSpeedMultiplier>Default = -1
Same as above, but for small grids.

<ExplosionSpeedMinimum> Default = 150
Minimum speed a grid must be travelling in order for the system to generate an explosion for it upon collision.

<ExplosionEnergyMultiplier> Default = 1
Multiplier applied to the energy of a collision (larger values mean it's easier to create giant explosions).

<ExplosionMaximumRadius> Default = 500
Maximum size of explosion that can be generated. Higher values may result in performance issues.
最后由 Echthros 编辑于; 2021 年 11 月 30 日 下午 7:05
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{THE_LIBERATOR} 2021 年 11 月 30 日 下午 6:57 
how the ♥♥♥♥ do you do this
Oldwolf 2022 年 3 月 28 日 下午 4:40 
引用自 COBRA34521
how the ♥♥♥♥ do you do this

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2649159807

Look there for instructions
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