Space Engineers

Space Engineers

Kinetic Devastation
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Echthros  [udvikler] 21. nov. 2021 kl. 22:06
Config.xml
<KineticTrackingGridRefreshPeriod> Default=120
Determines how frequently the mod will check for grids to add to the tracking list. Lower values may be better in cases where extreme acceleration in involved, but will be more costly in terms of performance. Default is every 120 frames (2 seconds).

<LargeGridMaxSpeedMultiplier> Default = -1
Multiplier applied to the top speed of large grids (value of 2.0 means 200 m/s, etc.). Value is disabled by default (i.e. -1). Set to a positive value to modify the top speed.

<SmallGridMaxSpeedMultiplier>Default = -1
Same as above, but for small grids.

<ExplosionSpeedMinimum> Default = 150
Minimum speed a grid must be travelling in order for the system to generate an explosion for it upon collision.

<ExplosionEnergyMultiplier> Default = 1
Multiplier applied to the energy of a collision (larger values mean it's easier to create giant explosions).

<ExplosionMaximumRadius> Default = 500
Maximum size of explosion that can be generated. Higher values may result in performance issues.
Sidst redigeret af Echthros; 30. nov. 2021 kl. 19:05
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{THE_LIBERATOR} 30. nov. 2021 kl. 18:57 
how the ♥♥♥♥ do you do this
Oldwolf 28. mar. 2022 kl. 16:40 
Oprindeligt skrevet af COBRA34521:
how the ♥♥♥♥ do you do this

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2649159807

Look there for instructions
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