安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Mod: Core
Condiment: Corpse Medicine
Effect: Consciousness or healing buff (reflecting use of human skulls as medicine in ancient times)
https://en.wikipedia.org/wiki/Medical_cannibalism
Mod: Vanilla Cooking Expanded
Condiment: Condensed Milk
Effect: Stacks a mood boost and cholesterol on top of the effects of sugar as a condiment.
Could give a joy buff plus a cold resist buff :)
My suggestion:
Item: Fermenting Rotting Mound + Sugar
Mod: Alpha Animals + Vanilla Cooking Expanded
Condiment: Fermented mound jam
Effect: Cholesterol. Greater drunkenness debuff, but also increases consciousness and metabolism, aside from some mood buffs.
And hmm. Will look into.