Slay the Spire

Slay the Spire

刃枪手
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Chaofan  [开发者] 2021 年 10 月 9 日 上午 5:58
Bug Report / 问题报告
Please also attach logs if it's a crash.

如果游戏崩溃了,请把运行日志也附上。
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正在显示第 1 - 15 条,共 21 条留言
Sagil 2021 年 11 月 8 日 上午 3:14 
Just an English language issue: in several places (including the starting relic) there's a reference to "when a cartridge is cost" - I believe this is meant to be "used" instead of "cost".
Chaofan  [开发者] 2021 年 11 月 8 日 上午 3:40 
引用自 Sagil
Just an English language issue: in several places (including the starting relic) there's a reference to "when a cartridge is cost" - I believe this is meant to be "used" instead of "cost".
Thank you! It's a good suggestion.
I'm not an English native speaker so I might not choose a good word here.
Sagil 2021 年 11 月 9 日 上午 12:58 
When selecting a gun to exchange, sniper rifle shows a null value in its description.
Chaofan  [开发者] 2021 年 11 月 9 日 上午 3:09 
引用自 Sagil
When selecting a gun to exchange, sniper rifle shows a null value in its description.
Thanks. This happens when using an upgraded sniper rifle. I'll fix it.
Sagil 2021 年 11 月 9 日 下午 6:06 
The Discovery card offers Blade Gunner cards to pick from - looks like they have been added to the pool of colorless cards.
Chaofan  [开发者] 2021 年 11 月 9 日 下午 6:50 
引用自 Sagil
The Discovery card offers Blade Gunner cards to pick from - looks like they have been added to the pool of colorless cards.
From wiki: https://slay-the-spire.fandom.com/wiki/Discovery
Discovery is a colorless Uncommon Skill that that presents you with 3 random cards from the card pool of the character you are playing.
It's by design to offer blade gunner cards if you are playing the character.
最后由 Chaofan 编辑于; 2021 年 11 月 9 日 下午 6:51
Sagil 2021 年 11 月 9 日 下午 8:26 
Oh, my bad. For some reason I expected a colorless card to be created. Sorry for that. :steamfacepalm:
Sagil 2021 年 11 月 10 日 上午 4:45 
Playing Gun as Shield (without a gun equipped, at zero cost, no equipment in hand) grants no block.
Chaofan  [开发者] 2021 年 11 月 10 日 上午 5:45 
引用自 Sagil
Playing Gun as Shield (without a gun equipped, at zero cost, no equipment in hand) grants no block.
Good catch. I have created a new version (1.2.3) to fix it.
Sagil 2021 年 12 月 9 日 上午 7:12 
If you had an empty magazine then exchange guns, the first time you try to play a shooting card it claims your magazine is still empty.
Chaofan  [开发者] 2021 年 12 月 9 日 下午 7:41 
引用自 Sagil
If you had an empty magazine then exchange guns, the first time you try to play a shooting card it claims your magazine is still empty.
Aha, I forgot to clear the flag when exchange.
Chesh 2024 年 4 月 17 日 下午 3:23 
Rocket launcher causes crashes now.
Chaofan  [开发者] 2024 年 4 月 17 日 下午 9:05 
引用自 Chesh
Rocket launcher causes crashes now.
Did you see a stack trace in log window? Can you please paste it here?
Chesh 2024 年 5 月 1 日 上午 7:32 
引用自 Chaofan
引用自 Chesh
Rocket launcher causes crashes now.
Did you see a stack trace in log window? Can you please paste it here?

I've never posted log info before. Is there a specific way I should submit that?


Mods in stacktrace:
- bladegunner (1.5.4)
Cause:
java.lang.NullPointerException
at io.chaofan.sts.bladegunner.ui.WheelButton.update(WheelButton.java:65)
at io.chaofan.sts.bladegunner.ui.GunButton.update(GunButton.java:18)
at io.chaofan.sts.bladegunner.ui.WheelSelectScreen.update(WheelSelectScreen.java:91)
at basemod.patches.com.megacrit.cardcrawl.dungeons.AbstractDungeon.CustomScreenPatches$Update.update(CustomScreenPatches.java:75)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2608)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
最后由 Chesh 编辑于; 2024 年 5 月 1 日 上午 7:34
Chesh 2024 年 5 月 1 日 上午 7:50 
引用自 Chesh
引用自 Chaofan
Did you see a stack trace in log window? Can you please paste it here?

I've never posted log info before. Is there a specific way I should submit that?


Mods in stacktrace:
- bladegunner (1.5.4)
Cause:
java.lang.NullPointerException
at io.chaofan.sts.bladegunner.ui.WheelButton.update(WheelButton.java:65)
at io.chaofan.sts.bladegunner.ui.GunButton.update(GunButton.java:18)
at io.chaofan.sts.bladegunner.ui.WheelSelectScreen.update(WheelSelectScreen.java:91)
at basemod.patches.com.megacrit.cardcrawl.dungeons.AbstractDungeon.CustomScreenPatches$Update.update(CustomScreenPatches.java:75)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2608)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)


I tried running it with all other mods besides the minimum requirements turned off and got the same crash when trying ANY other type of gun. As soon as you shoot with something new, it crashes and gives this log

Game crashed.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.54.1)
- stslib (2.11.0)
- bladegunner (1.5.4)

Mods in stacktrace:
- bladegunner (1.5.4)
Cause:
java.lang.NullPointerException
at io.chaofan.sts.bladegunner.ui.WheelButton.update(WheelButton.java:65)
at io.chaofan.sts.bladegunner.ui.GunButton.update(GunButton.java:18)
at io.chaofan.sts.bladegunner.ui.WheelSelectScreen.update(WheelSelectScreen.java:91)
at basemod.patches.com.megacrit.cardcrawl.dungeons.AbstractDungeon.CustomScreenPatches$Update.update(CustomScreenPatches.java:75)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2608)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
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