Stellaris

Stellaris

Ascension - Biological Module [3.14]
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Yanzihko  [开发者] 2021 年 10 月 3 日 上午 11:24
Bug/Grammar Reports
Report bugs or any grammatical mistakes you've found here. Thanks.
最后由 Yanzihko 编辑于; 2021 年 10 月 3 日 上午 11:25
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正在显示第 1 - 15 条,共 69 条留言
Mitsumi 2021 年 10 月 3 日 下午 1:07 
All races have access to the following at empire creation due to intial being flagged yes

trait_yanz_hive_biological_perfection = {
cost = -10
initial = yes
randomized = no
Yanzihko  [开发者] 2021 年 10 月 3 日 下午 1:28 
引用自 Mitsumi
All races have access to the following at empire creation due to intial being flagged yes

trait_yanz_hive_biological_perfection = {
cost = -10
initial = yes
randomized = no

Already fixed, thanks
Spider 2021 年 10 月 3 日 下午 2:59 
You're using "icon_frame = x" in your armies file. This was deprecated in 3.1.
Korn Sarum the Virtuous 2021 年 10 月 4 日 上午 6:37 
I found that the mod prevents the construction of robotic pops, even if all prerequisites are met. In fact, even the console command doesn't add robots anymore.
Alastair 2021 年 10 月 4 日 上午 6:57 
If what Korn says is true about being unable to assemble robots/pops. Then I may know the fix. Since I had this issue with another mod. I am not sure what in particular fixes it but I know the various things I did to fix it.

I think the issue is that Robot and Machine aren't being told they are robotic. Or it could be the Other doesn't say it doesn't use other modifiers but my best guess is the robot and machine thing. But either way to my knowledge the fixed code in 00_species_archetypes.txt would look like this.

#Code below modifies maximum amount of trait picks and trait points.

@robot_trait_points = 2
@robot_max_traits = 42
@machine_trait_points = 2
@machine_max_traits = 42
@species_trait_points = 2
@species_max_traits = 42

BIOLOGICAL = {
species_trait_points = @species_trait_points
species_max_traits = @species_max_traits
}
ROBOT = {
species_trait_points = @robot_trait_points
species_max_traits = @robot_max_traits
robotic = yes
}
MACHINE = {
species_trait_points = @machine_trait_points
species_max_traits = @machine_max_traits
robotic = yes
}
PRESAPIENT = {
species_trait_points = @species_trait_points
species_max_traits = @species_max_traits
}
LITHOID = {
species_trait_points = @species_trait_points
species_max_traits = @species_max_traits
}

OTHER = {
uses_modifiers = no
}
最后由 Alastair 编辑于; 2021 年 10 月 4 日 上午 6:59
Yanzihko  [开发者] 2021 年 10 月 4 日 上午 6:58 
引用自 Alastair
If what Korn says is true about being unable to assemble robots/pops. Then I may know the fix. Since I had this issue with another mod. I am not sure what in particular fixes it but I know the various things I did to fix it.

I think the issue is that Robot and Machine aren't being told they are robotic. Or it could be the Other doesn't say it doesn't use other modifiers but my best guess is the robot and machine thing. But either way to my knowledge the fixed code would look like this.

#Code below modifies maximum amount of trait picks and trait points.

@robot_trait_points = 2
@robot_max_traits = 42
@machine_trait_points = 2
@machine_max_traits = 42
@species_trait_points = 2
@species_max_traits = 42

BIOLOGICAL = {
species_trait_points = @species_trait_points
species_max_traits = @species_max_traits
}
ROBOT = {
species_trait_points = @robot_trait_points
species_max_traits = @robot_max_traits
robotic = yes
}
MACHINE = {
species_trait_points = @machine_trait_points
species_max_traits = @machine_max_traits
robotic = yes
}
PRESAPIENT = {
species_trait_points = @species_trait_points
species_max_traits = @species_max_traits
}
LITHOID = {
species_trait_points = @species_trait_points
species_max_traits = @species_max_traits
}

OTHER = {
uses_modifiers = no
}

thank you, will test it out and try to fix ASAP
Alastair 2021 年 10 月 4 日 上午 7:01 
引用自 Yanzihko
引用自 Alastair
If what Korn says is true about being unable to assemble robots/pops. Then I may know the fix. Since I had this issue with another mod. I am not sure what in particular fixes it but I know the various things I did to fix it.

I think the issue is that Robot and Machine aren't being told they are robotic. Or it could be the Other doesn't say it doesn't use other modifiers but my best guess is the robot and machine thing. But either way to my knowledge the fixed code would look like this.

#Code below modifies maximum amount of trait picks and trait points.

@robot_trait_points = 2
@robot_max_traits = 42
@machine_trait_points = 2
@machine_max_traits = 42
@species_trait_points = 2
@species_max_traits = 42

BIOLOGICAL = {
species_trait_points = @species_trait_points
species_max_traits = @species_max_traits
}
ROBOT = {
species_trait_points = @robot_trait_points
species_max_traits = @robot_max_traits
robotic = yes
}
MACHINE = {
species_trait_points = @machine_trait_points
species_max_traits = @machine_max_traits
robotic = yes
}
PRESAPIENT = {
species_trait_points = @species_trait_points
species_max_traits = @species_max_traits
}
LITHOID = {
species_trait_points = @species_trait_points
species_max_traits = @species_max_traits
}

OTHER = {
uses_modifiers = no
}

thank you, will test it out and try to fix ASAP
No worries I think what changed was the budding trait. That they likely needed to add extra stuff to define the robots to allow budding. Not sure. Either way hope it works and if so glad I could help.
Yanzihko  [开发者] 2021 年 10 月 4 日 上午 7:50 
引用自 Alastair
引用自 Yanzihko

thank you, will test it out and try to fix ASAP
No worries I think what changed was the budding trait. That they likely needed to add extra stuff to define the robots to allow budding. Not sure. Either way hope it works and if so glad I could help.

i've fixed the problem, should work now.
barkingnoise 2021 年 10 月 4 日 下午 8:30 
Confirming it works now. Thanks to both of you!
(I had to un+re-subscribe even tho it said it had updated, but that's a steamworkshop issue)
Alastair 2021 年 10 月 5 日 上午 4:03 
引用自 barkingnoise
Confirming it works now. Thanks to both of you!
(I had to un+re-subscribe even tho it said it had updated, but that's a steamworkshop issue)
Yay glad I could help get this fixed.
The World Must Burn 2021 年 10 月 5 日 下午 7:51 
My leaders can't get the new traits for some reason
Mitsumi 2021 年 10 月 5 日 下午 8:41 
Budding doesn't appear to be working.

Adding the following to the pop categories fixed it for me:
triggered_planet_modifier = {
potential = {
can_assemble_budding_pop = yes
}
planet_pop_assembly_organic_add = @plantoid_budding_rate
}

Also appears that the influence cost for resettlement is missing from these, but not sure if that's intentional.
Yanzihko  [开发者] 2021 年 10 月 5 日 下午 10:35 
引用自 The World Must Burn
My leaders can't get the new traits for some reason

Description says that NEW leaders will get traits.



引用自 Mitsumi
Budding doesn't appear to be working.

Adding the following to the pop categories fixed it for me:
triggered_planet_modifier = {
potential = {
can_assemble_budding_pop = yes
}
planet_pop_assembly_organic_add = @plantoid_budding_rate
}

Also appears that the influence cost for resettlement is missing from these, but not sure if that's intentional.

Thanks, will fix
The World Must Burn 2021 年 10 月 6 日 上午 9:57 
引用自 Yanzihko
引用自 The World Must Burn
My leaders can't get the new traits for some reason

Description says that NEW leaders will get traits.

God, I'm blind
Ogor 2021 年 10 月 7 日 上午 12:39 
Phototropic/Radiotropic traits are also bugged and aren't working.
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