Stellaris

Stellaris

583 个评价
Ascension - Biological Module [3.14]
8
5
4
7
7
4
2
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
16.910 MB
2021 年 10 月 3 日 上午 10:33
2023 年 11 月 20 日 上午 6:33
34 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Ascension - Biological Module [3.14]

描述
WAITING FOR PARADOX TO FIX THEIR GAME, i accept bug reports only for 3.14

Compatible with 3.14

Aviable Languages:
-English
-Russian
-Simplified Chinese - by WolfRainSong


"Ascension - Biological Module" is a late-game mod expanding biological path for normal and hive empires. I've always felt that organics were a bit underpowered compared to psi and synth paths. I hope you'll enjoy it!





-40+ Traits for Organic and Lithoid species

-New Technologies tied to Biological Ascension

-A whole tradition tree locked behind Evolutionary Mastery

-Decisions, buildings and more!



#############################################################
-This mod overwrites next files:

"00_species_archetypes" - Increased maximum amount of trait picks up to 42

"00_social_classes" ⬊
"01_gestalt_drones"🡆 - Some traits like "Neon Fur" require these overwrites for them to function.
"02_other_categories"⬈

"can_species_be_assembled" in "00_rules" - for Omega cloning vats to work.

"can_do_advanced_gene_modding" / "can_remove_beneficial_genetic_traits" / "can_remove_presapient_genetic_traits" in "00_scripted_triggers"

#############################################################

-Decisions are aviable for some habitable structures from Gigastructures.




-Hats off to Stellaris Modding Den and Elowiny for answering at my dumb modding questions

And guys, you can either throw a penny or join my discord server ;)

[boosty.to]
Discord[discord.gg]
热门讨论 查看全部(2)
69
2024 年 2 月 27 日 上午 8:54
置顶: Bug/Grammar Reports
Yanzihko
46
2023 年 12 月 28 日 上午 12:22
置顶: Suggestions
Yanzihko
468 条留言
The Super Action Squad of One 11 月 30 日 下午 4:50 
Figured out this mod is making all of my starting pops stuck in "Neural Chips Reprogramming," or basically stuck in an undefined, unproductive job. Thing is, I don't even have the DLC that uses that job.
It's possible that this mod is interacting with other mods installed. This is basically my central mod (really good work BTW!) so if you have any ideas about what might be doing this I'd really appreciate it!
Triel 11 月 30 日 下午 4:37 
Interesting.
Yanzihko  [作者] 11 月 30 日 下午 2:26 
@Triel

I could but it heavily affects biological side of your trophies and is already partially integrated with other mod stuff
Triel 11 月 30 日 下午 12:48 
Nice. Could you maybe make the servitor content a separate mod? Its good but its weird in a mod about bio ascension.
Yanzihko  [作者] 11 月 30 日 上午 11:37 
But the work/rebalance required is massive
Yanzihko  [作者] 11 月 30 日 上午 11:37 
Ok, i've played 4.0 and i MIGHT take a look at updating this mod by a new year. Or later
Triel 10 月 18 日 下午 1:17 
Seriously though, why does a mod focusing on bio ascension changes have such good rogue servitor content?
Ghost Fox (ΘΔ) 9 月 27 日 上午 12:41 
Gee, that might have something to do with the version number in the name.
Lanimore 9 月 15 日 上午 2:43 
was fun
F.
brokenhalosc0 8 月 27 日 下午 1:29 
please update to 4.0 game is playable finally