安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
in the test version aswell?
I know the effect of every transformation operation in Warhammer 40K, but I don't feel a noticeable change after equipping it in the game (maybe I was too expecting its effect). The effect I have found so far is that the time to suffocation after the oxygen runs out is greatly extended, but it does not completely prevent suffocation like Tiger Thresher's genes.
Also, is it possible to equip Black Carapace with Gene Splicer in the future (or add second slot to Black Carapace)?
You are always stay сonscious
You have 80% resistance to damage, stun and low oxygen
You have health regeneration
You have 50% spread reduction
You have 20% Ranged and melee attack speed buff
You have 20% more melee damage
You have 60% more skill gaining speed
It is an effects of ultramarines gene. Later will be added more variations. Black carapace will have only 1 slot, may be, if i can i will add dedicated for gene splicer slot.