武装突袭3

武装突袭3

DiGi ACE Extension (Chemical warfare) !OUTDATED!
Digii  [开发者] 2021 年 9 月 5 日 下午 3:47
Suggestions & Ideas
If you have any Suggestions or Ideas you want to see in the mod write them down and post them here
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正在显示第 1 - 15 条,共 31 条留言
Makarov 2021 年 9 月 5 日 下午 7:35 
Munition that causes this effects to appear, rather then be placed in Zeus/3Den. Stuff like chemical bombs, artillery, etc
Reaper 2021 年 9 月 6 日 上午 9:33 
markings on the map to indicate effected areas placed in editor or zeus.
Alexgardien 2021 年 9 月 6 日 上午 9:56 
Using atropine as the antidote could be really nice. in RL, this is the treatment for neurotoxic gases.
Digii  [开发者] 2021 年 9 月 6 日 上午 10:05 
引用自 Alexgardien
Using atropine as the antidote could be really nice. in RL, this is the treatment for neurotoxic gases.

The current antidote is only a temporary Item. In the future there will be diffrent items for diffrent treatments
Digii  [开发者] 2021 年 9 月 6 日 上午 10:05 
引用自 Reaper
markings on the map to indicate effected areas placed in editor or zeus.

you mean like a circle that shows you the radius?
Alexgardien 2021 年 9 月 7 日 下午 2:05 
引用自 CoG Digi
引用自 Alexgardien
Using atropine as the antidote could be really nice. in RL, this is the treatment for neurotoxic gases.

The current antidote is only a temporary Item. In the future there will be diffrent items for diffrent treatments

Niiiiiiiiiiice :)
Kaiser_ATF 2021 年 9 月 8 日 下午 9:05 
Ability to create gas-dangerous objects (sync module with object).
Digii  [开发者] 2021 年 9 月 8 日 下午 11:24 
引用自 Woldemar
Ability to create gas-dangerous objects (sync module with object).

It's on my list :D
Ostross 2021 年 9 月 9 日 上午 3:29 
Some custom gas mask models and suits.

Different gasses with different contamination levels, requiring different protective equipment. For example, need to wear a full body suit.
MiniBiggi 2021 年 9 月 9 日 上午 3:53 
A system where the chemical detector shows a higher or lower number depending on distance to the centre (maybe range 1-10, with the distance divided by 10 and each increment is a number increase?), and an electronic beep when the level increases would be great for a kind of boost to the intensity of them :]
Digii  [开发者] 2021 年 9 月 9 日 上午 4:59 
引用自 MiniBiggi
A system where the chemical detector shows a higher or lower number depending on distance to the centre (maybe range 1-10, with the distance divided by 10 and each increment is a number increase?), and an electronic beep when the level increases would be great for a kind of boost to the intensity of them :]

thanks for your Suggestions. I'm already working on a rework for the Chem detector system
Digii  [开发者] 2021 年 9 月 9 日 下午 2:27 
引用自 Koger
could you do a compatibility with universal ammo systems chemical warfare
What exactly do you mean with compatibility?
My original plan was not to create chemical weapons
Sabre One 2021 年 9 月 10 日 下午 12:25 
NBC protection list for Vehicles, to allow players to utilize vehicles without protective equipment on.

Vanilla Damage calculations for AI. This is mainly for peeps that disable medical for AI in ACE for larger ops.

Decom shower integration?
最后由 Sabre One 编辑于; 2021 年 9 月 10 日 下午 12:52
Digii  [开发者] 2021 年 9 月 10 日 下午 2:46 
引用自 Sabre One
NBC protection list for Vehicles, to allow players to utilize vehicles without protective equipment on.

Vanilla Damage calculations for AI. This is mainly for peeps that disable medical for AI in ACE for larger ops.

Decom shower integration?

Thanks for your ideas

1. sounds nice i will thing about it
2. I'm currently working on a system for the ai
3. Decon shower integration is planned and will come in the near fututre
Sparky 2021 年 9 月 11 日 上午 3:48 
I would like the mod to have more player feedback. Maybe add coughing sounds when entering and staying in the contaminated area without APR or while you are intoxicated. (right now you only cough once when you get infected and thats it, I think)

Would also like to have the option for the module to spawn smoke particles to create a haze, maybe with different colors available.

On a mission making side, I'd like to module to be compatible with the Eden editor's Area Widget, for easier placement
最后由 Sparky 编辑于; 2021 年 9 月 11 日 上午 3:49
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