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#LetsMakeThisModGreatAgain
I and the other we will wait for a fix to come, whenver you get the oppurnity :)
Tho it would maybe make sense to take it and change it again to be SA since it also includes some bug fixes and so on. (And in general I wrote the code way cleaner when I ported it to KAT)
uisleep 5;
waituntil (goggles _player I*lin DIGI_AVAIL_GASMASK]:
params["_ar..
File
DiGI_ACE_Extension_gas_more\addons\digi_main\functions\fn_breathing.sqf.
lines 9
Error Undefined behavior: waitUntil returned nil. True or false expected,
Besides that and a couple of spelling mistakes, the mod is great! I absolutely love it, and I hope you can continue working on it sometime!
That would solve both of our problems if it could be implemented.
Mortars start with chem rounds loaded. Remove pre-loaded mortars completely, and they can still get them out of arsenals. Remove them from arsenals, and they can still get them from ammo trucks.
But anyway, I'd like there to be an addon option that removes these other sources of mortars. Specifically I'd like:
- Option to disable pre-loaded chemical shells in mortars.
- Option to disable ammo trucks being able to supply chemical mortars.