Garry's Mod
[TTT/Sandbox] Shark Totem (of Undying)
Spaazington  [desarrollador] 25 AGO 2021 a las 10:56
Feedback/Bugs
Report any bugs or feedback on what could be changed here
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Cpt.Haxray 28 AGO 2021 a las 12:42 
Main Feedback:

It feels really out of place as a Detective weapon. A detective can't really get much use out of this weapon due to usually not going on any kind of mass killing sprees. The most use of it is to buy it and have a Traitor try to kill you triggering the invun effect, but that renders the actual weapon itself unused.
Spaazington  [desarrollador] 29 AGO 2021 a las 7:38 
You're right that the weapon itself might not get a lot of use but the weapon exists more for fun, it also does less damage than the crowbar and serves as a debuff to balance the item since you're forced to use it to do any damage when you have it
CollChuuk 16 SEP 2021 a las 12:42 
Could you add a shorter despawn time for the statues when they are used?
Spaazington  [desarrollador] 24 SEP 2021 a las 17:05 
I'll work on adding it as a console variable
Última edición por Spaazington; 24 SEP 2021 a las 17:06
Spaazington  [desarrollador] 2 OCT 2021 a las 13:16 
Publicado originalmente por CollChuuk:
Could you add a shorter despawn time for the statues when they are used?
I added a console variable, it's called ttt_shark_totem_inv_time, whoever runs the server can use it to set the amount of invulnerability time
RC-3197 1 ABR 2022 a las 15:08 
Could you add a client console variable to hide the shark icon in the UI?
Spaazington  [desarrollador] 13 ABR 2022 a las 20:42 
probably not a hard thing to do, I'll work on it eventually
azeparasawea 17 JUN a las 16:18 
sometimes my health goes up to 1000 for no reason
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