Garry's Mod

Garry's Mod

NPC Daemon
Shaboing 2024 年 5 月 15 日 下午 2:48
Suggestion
Could you add a modifiable value that limits the maximum number of npcs? unless this is already a feature and im dumb
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sockpuppetclock  [开发者] 2024 年 5 月 15 日 下午 2:52 
Per spawnpool: Spawnpool > Spawnpool Entity Limit
Per radius in spawnpool: Spawnpool > Radiuses > Radius Entity Limit
sockpuppetclock  [开发者] 2024 年 5 月 15 日 下午 2:54 
there is also Squad > Map Max if you want to limit a specific squad
Shaboing 2024 年 5 月 17 日 上午 2:17 
引用自 sockpuppetclock
Per spawnpool: Spawnpool > Spawnpool Entity Limit
Per radius in spawnpool: Spawnpool > Radiuses > Radius Entity Limit
I more of meant max total of all npcs since I use more than one spawnpool
最后由 Shaboing 编辑于; 2024 年 5 月 17 日 上午 2:18
sockpuppetclock  [开发者] 2024 年 5 月 17 日 下午 1:16 
hmm, i guess i've never put that in? expect it to be added sooner than later
sockpuppetclock  [开发者] 2024 年 5 月 18 日 下午 5:24 
added Spawn Radiuses & Limits > Total Entity Limit (npcd_spawn_limit)
Shaboing 2024 年 5 月 21 日 上午 12:51 
引用自 sockpuppetclock
added Spawn Radiuses & Limits > Total Entity Limit (npcd_spawn_limit)
Tried using it and if the value is anything but -1 it just spams this error
[NPC Daemon] [NPC Daemon] [Coroutine "direct"] lua/sv_npcd_direct.lua:262: bad argument #1 to 'min' (number expected, got nil) 1. DoRoutine - lua/sv_npcd.lua:695 2. DoAllRoutines - lua/sv_npcd.lua:672 3. v - lua/sv_npcd.lua:409 4. unknown - lua/includes/modules/hook.lua:96
最后由 Shaboing 编辑于; 2024 年 5 月 21 日 上午 12:52
sockpuppetclock  [开发者] 2024 年 5 月 25 日 上午 12:35 
sorry for the delay, it's fixed now
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