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BTW, Natural Walls don't like being swapped, but that's a vanilla problem, since you have to start from the edges.
Yeah autopause definitely could cause some issues, I forgot that was a feature after playing multiplayer for so long. We've added it to our notes to address that within the next few updates.
Yeah, we'll probably look into overriding this vanilla behavior as well. Nobody likes it anyways, right?
One last tidbit is that chain-swapping walls is that they don't swap if a foreground object is covering that wall, so like banners, furniture, whathaveyou. This could be a behaviour tweaked in for later, the only thing that stops chaining are solid unhammered blocks, since walls don't line up neatly with slopes.
Yeah, this is a side effect of how the algorithm limits replacing "hidden" walls. We're addressing a duplication issue with furniture tiles at the moment, and with that will likely come a fix for this issue as well.