安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






We are working on fixes within the mod and hopefully with the developers to combat this, and future issues.
I'm playing this with Quality of Terraria(I disabled the simple vein mining on that one already but it still doesn't work)
Sometimes it can also be caused by excessive particles during excavations, such as from vines/grass. The error is too generic to tell. You can also try resetting your configs, this should bring the mod back to a normal state where nothing weird goes on.
my workaround for this is to chain place wood platform, and then chain swap what I desired, however is there something I'm missing? if not, may I suggest in adding those functions?
regardless, thank you so much for your time and effort
Both of these features would require a revamp of the system the mod uses to find neighbours. Currently, it is procedural, meaning it looks as it goes, so as to not overwhelm the system. For any other configuration, it would have to index the entire patch, sort it, and then operate on it. This is far less performant on larger excavations.
This being said, it's still a goal of ours, but other things are ahead of it at this time - unfortunately. Thanks for your suggestion - we'll be sure to see it through for you.
The way it would work would be similar to fluid pumps from the buildcraft mod for minecraft, where when you mine it would search for the furthest valid block and then mine it instead of the block you had mined.
As for the English: I don't think you need to apologise at all if English isn't your first language - confusions happen between English speakers constantly as it is =)