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(The incompatibility only appears as having blank textures on overlapping items)
The second problem is with your textures, its a rare an annoying issue caused by how rimworld handles textures. All your textures are in one folder and they are all single textures (non stacking) so the defs that are using the textures are of course set to Single Texture Type. The problem that happens is when someone else uses a similar name for the folders and/or textures but they choose a Multi-texture (which is where a larger stack of items uses a new texture to show that its a larger stack). So what happens is rimworld starts looking for a set of multi textures and instead finds a single texture. or worse, vice versa and it completely freaks out. I believe this can be fixed in two ways, by using different names for the folders the textures are in, or by everyone using multi-textures
edit: Also thank you so much for making this mod. The speedskin suit alone is worth it as I dont have time to wait hours for mining and pawns doing things otherwise.
Here's the link: https://gist.github.com/HugsLibRecordKeeper/285275dffa62c881d0378b79d42204e5
I don't know if this is related to issues with the tank and factions that you mentioned.
I'm working it as fast as I can!
No worries. Thanks for your hard work! Eagerly looking forward to this mod.
The EMRG rifles seem to show up the same way in research (https://imgur.com/rFlcy2b)
Im not sure if its only the mortars or if more is behaving like this.
Im also not sure if other people are having this problem since I havent heard about this but I tried reinstalling the mod aswell and it made no difference.
Is there anything im doing wrong or do other people have this problem aswell?
All your work is much appreciated! <3