边缘世界 RimWorld

边缘世界 RimWorld

Glitter Tech
765 条留言
Zydar C. 10 月 7 日 下午 6:42 
Damn. Was fun while it lasted :ak_jub:
Garret  [作者] 10 月 7 日 下午 6:24 
Yes :)
That was a long standing mistype lol
Zydar C. 10 月 7 日 上午 8:56 
Nice mod, I've been using it for several years now. One question though: I recalled that the pre v1.6 Plasma Fusion Reactor had a 320,000 W output. Was this nerfed to 32,000 W in 1.6?
Garret  [作者] 10 月 6 日 上午 3:50 
LOL, yeah I changed it back in 1.4 to avoid conflicts with other mods who were using titanium as well.
Izanami 10 月 5 日 下午 2:50 
@Garret They fixed the issue. Had notified both of you. Apparently they were playing off of your titanium, but it had changed (according to them). So they updated it.
Garret  [作者] 10 月 3 日 下午 11:55 
This mod uses titanium_gt
They are two different titaniums
Izanami 10 月 3 日 下午 8:02 
@Garret Issue seems to be a conflict between this mod and Stuffed Power. Regrowth 2, and Rimu-Nation were also identified as having Titanium, but weren't tossing errors when installed with this mod. Stuffed Power did.
Izanami 10 月 3 日 下午 7:18 
@Garret v1.6.4566

Conflict is hopefully with another mod affecting Titanium. I used Text Crawler and it identified a few. When I pulled this mod, error went away. So will put it back and pull each of the other ones to see if it has a conflict with any of them and let you know. Hopefully that is the case, as if it some other mod causing the issue, that is going to be far too hard to identify.
Garret  [作者] 10 月 3 日 上午 8:29 
@Gule - check the fabrication bench
Garret  [作者] 10 月 3 日 上午 8:28 
@Izanami - what version are you playing?
Izanami 10 月 3 日 上午 5:49 
@Garret Tossing two errors related to Titanium.
Could not resolve cross-reference: No Verse.ThingDef named Titanium found to give to Verse.ThingDefCountClass (320x null)
Could not resolve cross-reference: No Verse.ThingDef named Titanium found to give to Verse.ThingDefCountClass (80x null)
GULÉ🏠 10 月 1 日 上午 10:31 
@Garret where can you search for computer components? :praisesun:
Garret  [作者] 10 月 1 日 上午 8:45 
Or you can search for computer components
Garret  [作者] 9 月 29 日 下午 4:52 
Or send a caravan out to trade with some of the higher tech settlements. They have a low chance of having them.
GULÉ🏠 9 月 29 日 下午 12:09 
So I have to wait until a black market dealer shows up?
Garret  [作者] 9 月 28 日 上午 11:51 
You can buy computer components from the black market dealer. Then you can build the Electrolyzer
GULÉ🏠 9 月 28 日 上午 11:28 
How the heck do you guys get Silicon wafers?
Without silicon wafers I can't build computer components, without computer components, I can't build Electrolyze which is used to build silicon wafers.
I'm stuck :(
Garret  [作者] 9 月 20 日 下午 4:42 
Its the same mod just different authors. Not really compatable...
Princess Vixie 9 月 19 日 下午 1:01 
having a problem with this mod and the other glittertech mod by sam where the titanium is vastly different and called 'titanium alloy' and its completely messed up my progression cuz i cant find the alloy :< i love the katana but am trying to understand how the titanium sitch can be rectified
Mrshilka 9 月 3 日 下午 10:09 
There is no need to lower it if nothing has changed, its long build time originally is well with in balance for the weapons power, might be something my end, I asked because the ultra gland at 600 work time is being constructed faster than the 330ish speed of the EMRG, also the fact the EMRG must be made in one sitting.
Garret  [作者] 9 月 3 日 下午 8:34 
Hmm, I didnt change anything. I'll lower it
Mrshilka 9 月 3 日 下午 7:44 
Did the last update change the EMRG build time?, my people are starving now trying to make a new one with nearly 200% general work speed this is first time I am making one since update but I had made 30+ others fine.
Garret  [作者] 9 月 1 日 下午 9:33 
Yeeaaahh, me too
I'm working on it.
grumble314 9 月 1 日 下午 5:45 
With the new update starting getting:
Exception loading UnityEngine.Texture2D from file.
absFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2558099206\Textures\Things\Pawn\Humanoid\Apparel\NanoSuitHelmet\NanoSuitHelmet.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
[Ref 78AB3FBE]
Garret  [作者] 8 月 27 日 下午 2:50 
@perilous
I removed the shuttle completely. I have not added it back into the mod yet.
Rooskie 8 月 27 日 上午 10:47 
@Garret Yes, you're right, my bad. Mod in question that causes unwanted transperency is RIMMSqol (1084452457). Console log doesn't seem to have any usefull info. I'll remove that mod until it's resloved.
perilous 8 月 27 日 上午 9:04 
@Garret You said back on the 22nd that you had disabled the Shuttle due to some errors. Has that been fixed yet? I am just noticing that I cannot get a Shuttle Engine off the traders and was wondering if it was related.
Garret  [作者] 8 月 26 日 上午 10:15 
@WJSabey
I see it, thank you.
I'm need to finish the updates I'm working on now and then I'll push them to Git and work on rebaselining 1.5. Sorry for the wait.
Garret  [作者] 8 月 26 日 上午 9:59 
I think I need to put something in the description which states:
Before posting an issue, remove all other mods, and load only Harmony and then Core + DLCs and then Glitter Tech. If the issue is still there, proceed with letting me know. If not, its a mod conflict and you will have to figure out which mod mine is conflicting with. Once you find that out, post the mod, the issue you are having and I will see if I can patch it to work with that mod or not.
Garret  [作者] 8 月 26 日 上午 9:56 
@Rooskie
All I did was replace the graphic. Not sure why they would turn invisible when you create something with them.
Rooskie 8 月 26 日 上午 7:37 
I love that you updated icons for alpha and beta poly. But now all things I build with them are completely translucent only casting shadow, which kinda scks. Since I get no errors I wonder is this intedned or possible misinteraction with another mod?
WJSabey 8 月 26 日 上午 3:57 
It's pretty simple, with this active when I try to place a deep drill the ghost is red, if I try to place it it tells me "Must be placed on drillable resource" in the top left.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3556317360
Also drills that were previously placed and drilling up chunks in existing saves stop working, with the message "No resources below" in the bottom left panel.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3556317526
When it broke, I assumed that you had patched the DeepDrill PlaceWorker and Comp for the advanced deep drill, which broke the regular one in the process. Something must have changed, because I've been using this mod for years without issue.
Garret  [作者] 8 月 25 日 下午 8:04 
Okay, so you are playing 1.5 version of the game. LOL
Can you take a picture of what you are talking about and I'll take a look at it tomorrow night after work and baby goes to sleep.
WJSabey 8 月 25 日 下午 1:05 
All except Odyssey, I'm not going 1.6 until more mods update.
Garret  [作者] 8 月 25 日 上午 5:49 
What DLC mods are you running?
WJSabey 8 月 24 日 下午 7:56 
I've tested it with no other mods active. No mods, it works fine. Just this one, and it doesn't work.
Uton 8 月 24 日 上午 3:28 
Yup, that fixed it! No more red errors concerning "Glitter Tech"! :-)

Thx a lot for your quick response!
Garret  [作者] 8 月 23 日 下午 8:41 
@Uton
I removed the patch, let me know if that fixes your error.
Garret  [作者] 8 月 23 日 下午 5:47 
You can only put the deep drill on scanned resources?
I've never had an issue. You need to check your other mods because its the combination of this mod and another mod. This one, by itself, works just fine.
WJSabey 8 月 23 日 下午 2:20 
It worked fine up until about a month ago, but since then if I have this active, I can only place deep drills on scanned resource deposits. Without this mod it works like it should.
Garret  [作者] 8 月 23 日 上午 5:58 
Yeah, seems like there is a mod conflict for a lot of people with the royalty column and ideology patch.
Uton 8 月 23 日 上午 4:38 
(System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Uton 8 月 23 日 上午 4:38 
Second one is

[Glitter Tech] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: C:\Spiele FastLoad\SteamLibrary\steamapps\workshop\content\294100\2558099206\Royalty\1.6\Patches\IncludeMyColumn_Royalty.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ClearCachedPatches_Patch0 ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal
Uton 8 月 23 日 上午 4:36 
(System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

ok, that was the first one, sorry for the unprofessional layout...
Uton 8 月 23 日 上午 4:35 
(Verse.PatchOperation,bool&,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run
Uton 8 月 23 日 上午 4:33 
First off thank you for maintaining this great mod! Since the last update I get 2 red errors though:

[Glitter Tech - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/RoyalTitleDef[defName=defName="Knight" or defName="Praetor" or defName="Baron" or defName="Count" or @Name="BaseEmpireTitleNPC"]/throneRoomRequirements/li[@Class="RoomRequirement_ThingAnyOfCount"][things/li="Column"]/things"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Royalty): Error in <match>
[End of stack trace]
Source file: C:\Spiele FastLoad\SteamLibrary\steamapps\workshop\content\294100\2558099206\Royalty\1.6\Patches\IncludeMyColumn_Royalty.xml

UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Postfix
tbc...
Garret  [作者] 8 月 23 日 上午 4:06 
Anyone else having problems with the deep drill? I thought I fixed that issue a long time ago. I've played several play throughs and haven't seen anything wrong with it.
Garret  [作者] 8 月 23 日 上午 4:03 
@rjxo452379
Lol sorry mate
I'll take a look at in a bit. With baby boy right now 😁
rjxo452379 8 月 23 日 上午 1:58 
I unsubscribed from that mod, and now there are no errors
渣男 8 月 23 日 上午 12:07 
its fixed now:steamthumbsup: