RimWorld
[SR]Raid Extension
 Acest topic a fost fixat, deci probabil este important
Shadowrabbit  [dezvoltator] 23 iul. 2021 la 7:05
Bugs and issues with version 1.3
If you subscribe many mods. Plz create a collection and post url here.
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DMRobG 24 iul. 2021 la 23:53 
So, I just accepted the deserter quest, and the loyalty squad showed up. Turns out, they immediately started poaching, and ran off. I do not think this is intended behavior.
123nick 25 iul. 2021 la 8:00 
https://gist.github.com/e3b9a05de17a3a4d18fae181b5f7e535 bug with poachers in 1.3, they just act as normal raiders.
Shadowrabbit  [dezvoltator] 25 iul. 2021 la 8:23 
@123nick:
I think it has been fixed. Thank you !
A bit of an oversight with the poaching raid, I have a separate mod that makes raiders spawn with animals as part of their raid. The poachers will then begin to just shoot their own dogs and carry them away as their prize. So perhaps make it so raiders won't poach animals owned by their own faction?
Shadowrabbit  [dezvoltator] 25 iul. 2021 la 17:02 
@Luigipunch:
XD. ok , will fix it.
Nif 26 iul. 2021 la 10:38 
https://gist.github.com/HugsLibRecordKeeper/bb8263e90b27683b90d5ad49d0313058
I've already reinstalled the mod but I still keep getting this error every now and then. It's related to the poachers. The same problem with @123nick. It's returning a NullReferenceException which I'm guessing was suppose to be the animal target. This error occurred during winter when there's little to no animals around.
Shadowrabbit  [dezvoltator] 26 iul. 2021 la 18:35 
@Nif:
thx, I found it. Will fix soon.
Shadowrabbit  [dezvoltator] 26 iul. 2021 la 21:54 
@nenemarista9700 @Yet Got @PetLoverSpy @123nick @Nif @DMRobG:
Hi guys, your problem has been fixed, if you encounter it again, you can remind me here.
Thank you for you help !
Shadowrabbit  [dezvoltator] 26 iul. 2021 la 22:43 
@Luigipunch:
I tried to fix it. If encounter it again, you can tell me here.
I just had a mechanoid poaching party, but instead of poaching they just wrecked all my buildings. I replayed the save. They don't seem to target an animal at any point, they just go for your walls or buildings and engage if you get in range.
Shadowrabbit  [dezvoltator] 28 iul. 2021 la 8:05 
@LtCrunch:
could you post log here? i really need it
This is the error code in the logs:

Exception while ticking lord with job SR.ModRimWorld.RaidExtension.LordJobPoaching:
System.NullReferenceException: Object reference not set to an instance of an object
at SR.ModRimWorld.RaidExtension.TriggerTargetAnimalDead.ActivateOn (Verse.AI.Group.Lord lord, Verse.AI.Group.TriggerSignal signal) [0x0005c] in <77a1fe0048f54ab69db27a4e9b4108cc>:0
at Verse.AI.Group.Transition.CheckSignal (Verse.AI.Group.Lord lord, Verse.AI.Group.TriggerSignal signal) [0x00013] in <f81f052e138344458cc870569c2ab66f>:0
at Verse.AI.Group.Lord.CheckTransitionOnSignal (Verse.AI.Group.TriggerSignal signal) [0x00050] in <f81f052e138344458cc870569c2ab66f>:0
at Verse.AI.Group.Lord.LordTick () [0x000bb] in <f81f052e138344458cc870569c2ab66f>:0
at Verse.AI.Group.LordManager.LordManagerTick () [0x00011] in <f81f052e138344458cc870569c2ab66f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.Group.LordManager:LordManagerTick ()
Verse.Map:MapPostTick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()


Hope this helps. Love the mod!
Editat ultima dată de LtCrunch; 28 iul. 2021 la 8:13
Shadowrabbit  [dezvoltator] 28 iul. 2021 la 8:13 
@LtCrunch:
not this. I want to know where mechanoids are from. It can't disappear in vanilla with my event.
Shadowrabbit  [dezvoltator] 28 iul. 2021 la 8:14 
@LtCrunch:
I want to check all mods you subscribed, especially mechanically related
https://gist.github.com/HugsLibRecordKeeper/ae548c98b5291b97e39576f08268d24e

The full logs

Edit:
@Shadowrabbit:
It could be Alpha Animals. That mod adds a couple of different mechs.
Editat ultima dată de LtCrunch; 28 iul. 2021 la 8:17
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