Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción








I think it has been fixed. Thank you !
XD. ok , will fix it.
I've already reinstalled the mod but I still keep getting this error every now and then. It's related to the poachers. The same problem with @123nick. It's returning a NullReferenceException which I'm guessing was suppose to be the animal target. This error occurred during winter when there's little to no animals around.
thx, I found it. Will fix soon.
Hi guys, your problem has been fixed, if you encounter it again, you can remind me here.
Thank you for you help !
I tried to fix it. If encounter it again, you can tell me here.
could you post log here? i really need it
Exception while ticking lord with job SR.ModRimWorld.RaidExtension.LordJobPoaching:
System.NullReferenceException: Object reference not set to an instance of an object
at SR.ModRimWorld.RaidExtension.TriggerTargetAnimalDead.ActivateOn (Verse.AI.Group.Lord lord, Verse.AI.Group.TriggerSignal signal) [0x0005c] in <77a1fe0048f54ab69db27a4e9b4108cc>:0
at Verse.AI.Group.Transition.CheckSignal (Verse.AI.Group.Lord lord, Verse.AI.Group.TriggerSignal signal) [0x00013] in <f81f052e138344458cc870569c2ab66f>:0
at Verse.AI.Group.Lord.CheckTransitionOnSignal (Verse.AI.Group.TriggerSignal signal) [0x00050] in <f81f052e138344458cc870569c2ab66f>:0
at Verse.AI.Group.Lord.LordTick () [0x000bb] in <f81f052e138344458cc870569c2ab66f>:0
at Verse.AI.Group.LordManager.LordManagerTick () [0x00011] in <f81f052e138344458cc870569c2ab66f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.Group.LordManager:LordManagerTick ()
Verse.Map:MapPostTick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Hope this helps. Love the mod!
not this. I want to know where mechanoids are from. It can't disappear in vanilla with my event.
I want to check all mods you subscribed, especially mechanically related
The full logs
Edit:
@Shadowrabbit:
It could be Alpha Animals. That mod adds a couple of different mechs.