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回報翻譯問題
Thank you! That fixed it for me as well.
@Wrench In The Plan thank you for workaround.
Can one of you retest if they have errors after re-ticking Share kills and Track Dead Scores and then restart their game ?
I do not know what you are talking about. it is only red errors that were caused by previous versions. your other problems are unrelated.
The kill also wasn't counted
`function: GetWeaponCategoryFromWeapon -- file: WeaponTypeKillCount.lua line # 61 | MOD: KillCount
function: addToKillCount -- file: WeaponTypeKillCount.lua line # 86 | MOD: KillCount
function: OnWeaponHitXp -- file: WeaponTypeKillCount.lua line # 170 | MOD: KillCount
java.lang.RuntimeException: Object tried to call nil in GetWeaponCategoryFromWeapon
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:817)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:509)
at zombie.CombatManager.attackCollisionCheck(CombatManager.java:1282)
at zombie.ai.states.SwipeStatePlayer.OnAnimEvent_AttackCollisionCheck(SwipeStatePlayer.java:367)
at zombie.core.skinnedmodel.advancedanimation.events.AnimEventListenerWrapperNoTrackEnum.animEvent(AnimEventListenerWrapperNoTrackEnum.java:31)
at zombie.core.skinnedmodel.advancedanimation.events.AnimEventListenerWrapperNoTrackEnum.animEvent(AnimEventListenerWrapperNoTrackEnum.java:25)
at zombie.core.skinnedmodel.advancedanimation.events.AnimEventBroadcaster.animEvent(AnimEventBroadcaster.java:106)
at zombie.ai.State.animEvent(State.java:48)
at zombie.ai.StateMachine.lambda$stateAnimEvent$4(StateMachine.java:310)
at zombie.util.lambda.Consumers$Params4$CallbackStackItem.accept(Consumers.java:210)
at zombie.util.list.PZArrayUtil.forEach(PZArrayUtil.java:1110)
at zombie.util.Lambda.lambda$forEachFrom$7(Lambda.java:307)
at zombie.util.lambda.Stacks$Params7$CallbackStackItem.invoke(Stacks.java:487)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:164)
at zombie.util.Lambda.forEachFrom(Lambda.java:304)
at zombie.ai.StateMachine.stateAnimEvent(StateMachine.java:306)
at zombie.characters.IsoGameCharacter.OnAnimEvent(IsoGameCharacter.java:4754)
at zombie.characters.IsoPlayer.OnAnimEvent(IsoPlayer.java:9227)
at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator.invokeAnimEvent(AdvancedAnimator.java:310)
at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator.OnAnimEvent(AdvancedAnimator.java:302)
at zombie.core.skinnedmodel.advancedanimation.AnimLayer.invokeAnimEvent(AnimLayer.java:287)
at zombie.core.skinnedmodel.advancedanimation.AnimLayer.updateInternal(AnimLayer.java:597)
at zombie.core.skinnedmodel.advancedanimation.AnimLayer.Update(AnimLayer.java:476)
at zombie.core.skinnedmodel.advancedanimation.SubLayerSlot.update(SubLayerSlot.java:40)
at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator.updateInternal(AdvancedAnimator.java:565)
at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator.update(AdvancedAnimator.java:513)
at zombie.characters.IsoGameCharacter.postUpdateInternal(IsoGameCharacter.java:13187)
at zombie.characters.IsoGameCharacter.postupdate(IsoGameCharacter.java:13119)
at zombie.characters.IsoPlayer.postupdateInternal(IsoPlayer.java:3788)
at zombie.characters.IsoPlayer.postupdate(IsoPlayer.java:3781)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.postupdate(MovingObjectUpdateSchedulerUpdateBucket.java:89)
at zombie.MovingObjectUpdateScheduler.postupdate(MovingObjectUpdateScheduler.java:180)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4216)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4323)
at zombie.iso.IsoWorld.update(IsoWorld.java:4237)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1700)
at zombie.gameStates.IngameState.update(IngameState.java:1465)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:386)
at zombie.GameWindow.frameStep(GameWindow.java:923)
at zombie.GameWindow.mainThreadStep(GameWindow.java:647)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`