Crusader Kings III

Crusader Kings III

Flogi's Buildings and Technology Mod
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flogi  [开发者] 2021 年 7 月 8 日 上午 8:23
Bug Reports
Please post all bug reports here and follow these guidelines:
- What exactly is the bug? State what feature you are using when the occasion the bug/crash occurs.
- When does the bug/crash happen? Does it crash on loadup. Does it crash when you do something special ingame.
- Have you activated other mods besides this?
- Before posting deactivate other mods you are using and check if the problem is still there.

If the issue is caused by conflicting mods I probably cannot help you. I only modify essential vanilla files to ensure the best compatibility that can be achieved.
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正在显示第 1 - 15 条,共 63 条留言
NoobyNoobs 2021 年 7 月 10 日 上午 3:58 
I'm using other mods so maybe this is the problem but after switching to feudalism I can't build new holdings

Edit: Yep it was one of other mods
最后由 NoobyNoobs 编辑于; 2021 年 7 月 10 日 上午 4:23
Janek Deniro 2021 年 7 月 10 日 上午 9:57 
1066 stard seems fine but in 867 there are to few buildings and feudal countries mostly barely have any troops.
Kyndegea 2021 年 7 月 11 日 上午 3:25 
引用自 NoobyNoobs
I'm using other mods so maybe this is the problem but after switching to feudalism I can't build new holdings

Edit: Yep it was one of other mods
Which mod, please?
MathNut 2021 年 7 月 11 日 上午 11:01 
So if you have the gold to build a building you can bypass the resources? Because I can build without getting resources. Don't know if that was intended.
flogi  [开发者] 2021 年 7 月 11 日 上午 11:42 
引用自 MathNut
So if you have the gold to build a building you can bypass the resources? Because I can build without getting resources. Don't know if that was intended.

Probably only in your vassal lands, and probably only if said vassal is a count?! Because they don't need to pay the resources, otherwise they could never upgrade their stuff after a certain point. Although there might be a better solution than that. I'm open for suggestions in that regard.
NoobyNoobs 2021 年 7 月 12 日 上午 2:29 
引用自 Kyndegea
引用自 NoobyNoobs
I'm using other mods so maybe this is the problem but after switching to feudalism I can't build new holdings

Edit: Yep it was one of other mods
Which mod, please?

Pretty sure it was Medieval Arts
Erath 2021 年 7 月 12 日 上午 6:56 
Dont have any troops for feudal Castle holding at all

https://ibb.co/Kw9HvX3
最后由 Erath 编辑于; 2021 年 7 月 12 日 上午 7:01
MathNut 2021 年 7 月 12 日 下午 12:47 
how does the luxury goods work. I can't seem to generate any no matter how my counties i own.
flogi  [开发者] 2021 年 7 月 12 日 下午 1:17 
There are certain infrastructure buildings that produce luxury goods, for example the Guild District. That one should be available from the start.
MathNut 2021 年 7 月 12 日 下午 1:37 
Could other decision mods mess up the hidden event for the luxury goods?
flogi  [开发者] 2021 年 7 月 12 日 下午 2:01 
No, the resources are all added in the same event. If you have one, you have the others as well.
Kyndegea 2021 年 7 月 13 日 上午 9:28 
引用自 NoobyNoobs
引用自 Kyndegea
Which mod, please?

Pretty sure it was Medieval Arts

Thanks!:steamthumbsup:
MathNut 2021 年 7 月 14 日 下午 6:41 
I really dont understand the resources... One year im making 12k metal and then drops to 0, no production. This happens to the all the resources. Another example I was making 254 stone then dropped to 0. This I believe is a bug or a way to stop players from steam rolling like I was at one point.
s.meilof 2021 年 7 月 15 日 上午 12:02 
Has the latest patch changed anything with the resource cost for buildings? No matter what building or upgrade i select none cost any resources besides gold. Before wood, stone and iron etc were all required for most buildings. Is this a bug? I did try it out with just this mod running.
flogi  [开发者] 2021 年 7 月 15 日 上午 1:57 
Hmn, I generally nerfed collection rates, but that should not result into zero income. Thats weird. The cost was not changed at all though. Are you occasionally getting resources and then you stop getting them? Cause that would be extra weird. The event only fires once per year though!
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