Crusader Kings III

Crusader Kings III

Flogi's Buildings and Technology Mod
330 条留言
flogi  [作者] 9 月 15 日 上午 9:13 
Updated the mod to the latest patch and fixed the interface issues persisting from the last version along the way. Enjoy!
=(FGR)=Sentinel 9 月 6 日 下午 6:31 
Just a head's up that the placement of UI elements makes things tricky for nomads. Specifically, the button to raze a holding (and to grant holdings to other characters, but that's a general issue) are below all the building slots. For a holding with a lot of buildings, these two buttons will eventually be pushed low enough that they don't appear in the window anymore.
This is also potentially what caused Ruizbros' issue as well since the duchy building slot is put on its own row, which gives the de jure capital holding of duchies fewer buildings they can have before the buttons are pushed off the window.
󠀡󠀡 7 月 12 日 上午 11:45 
Be healty wise one thanks for your benefits
flogi  [作者] 6 月 4 日 上午 1:41 
Is it your capital by chance? Cause you cant give that one away.
Ruizbros94 6 月 3 日 上午 10:47 
Nice mod, but for some reason I cant use the grant counties to nobles button for those that have Duchy Buildings.
flogi  [作者] 5 月 26 日 上午 7:02 
I think I have fixed the error now. I was seemingly a building file causing it, also had to do with variables, but not really sure why this particular setup crashes the game right now. I have removed the deactivating of buildings costing resource upgrade for now. Its probably related to some kind of vanilla bug, cause that feature was working for quite some time before.
At least it did not crash for me for 30 years in Observer mode now.
flogi  [作者] 5 月 26 日 上午 5:12 
No it cant be the varialbes. That has been working for years. It is showing up in the error log yeah, but that must not necessarily mean that its causing the crash. I let it run in observe for some time and seem to have crashes related to ambience sounds.
Arc 5 月 26 日 上午 12:22 
Yeah there's definitely an intermittent issue with this mod. I had to stop playing and then did another playthrough which worked fine and now a new playthrough once again gets to a point where is just crashes repeatedly. error logs shows a multitude of errors multiple times a second from missing Flogi mod pictures, missing sounds and then failing to fetch resource variables leading to a memory access violation crash "uhandled Exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF6A2A5ED0F"
flogi  [作者] 5 月 24 日 上午 10:05 
Its possible, but its more likely that its a vanilla crash. The patch had a lot of problems actually.
Arc 5 月 24 日 上午 10:03 
Thanks for explaining the event popup, but now I'm getting a crash around 15 years into the game with only this mod enabled. Did the newest patch break it?
flogi  [作者] 5 月 23 日 上午 1:59 
The event briefly showing up is a hidden event calculating the resources. And it showing up is a vanilla bug, cause you are not supposed to see it.
Arc 5 月 22 日 下午 6:12 
Events don't work with this mod. They pop up for a split second blank and then disappear. Game also usually has to be reloaded every time you need to load a save or it crashes.
Frontline 5 月 10 日 上午 5:15 
Please remove the Russian localization from the mod. Firstly, it hasn't been updated since who knows what ancient times. And because of it, the entire resource system doesn't work at all. Instead of normal text, I only see MARKET_GENERAL_7 and MARKET_GOD_SUMMARY and similar everywhere
flogi  [作者] 4 月 29 日 下午 2:35 
The mod has been updated to work with the new patch. Cheers!
Spaceracer 4 月 6 日 下午 7:59 
Found out about this from CK2

Just now
matthias_noname 3 月 23 日 上午 4:16 
There is a patch for cow2 but not for cow3
flogi  [作者] 3 月 15 日 上午 1:53 
I have no idea, isnt there one on the workshop.
John Darksoul 3 月 14 日 上午 10:29 
Hey flogi what's the patch that makes this compatible with CoW?
Andsztal 2 月 12 日 上午 5:47 
More Bookmars+ edits the map as well, adding provinces (including changing existing ones), editing duchies and kingdoms. Nvm, I will try checking it with a patch for Cities of Wonder and report if I encounter some major issues.
flogi  [作者] 2 月 12 日 上午 5:14 
Adding more bookmarks should not be a problem in general. Cities of wonders though is not compatible without a patch.
Andsztal 2 月 12 日 上午 4:21 
Hello! This mod looks awesome, good job! I have a question though, does anybody know if it is compatibile with More Bookmarks+? At least with compatch that is required for Cities of Wonder (it is implemented in MB+).
Gabriele D'Annunzio 2 月 8 日 上午 5:54 
How do I feudalize a tribe with this mod ? I can't see the button
JamieStylez 1 月 27 日 下午 1:12 
apologies. yes. all good now. created two separate mod orders. thank you again
flogi  [作者] 1 月 27 日 上午 1:53 
I literally answered you one post earlier...
JamieStylez 1 月 25 日 上午 2:38 
hi again, is this compatible with MHG? the graphics seem to be overwriting one another and I am left with empty holding graphics in iberia, africa, and persia. there is also a localization problem with tribal holdings, it shows up as building_type_... something in my game.
flogi  [作者] 1 月 11 日 上午 1:47 
Its not compatible without a patch, no.
JamieStylez 1 月 10 日 下午 4:27 
is this compatible with Cities of Wonder 3? Because I can't seem to find the megalopolis option any longer for my castles
flogi  [作者] 2024 年 12 月 24 日 上午 3:47 
Any mod that adds new buildings is not compatible with the other ones without a patch due to the file structure. Medieval Arts is compatible.
Fallen King 2024 年 12 月 23 日 上午 11:59 
hi, is his compatible with More Building Reboot, Medieval Arts, Unique Building Plus - that's what I use for buildings. But I need something more dynamic when it comes to economy. Don't mention your discord, it's asking for cell phone verification and I don't use cell phones so - no discord.
Local 58 2024 年 12 月 22 日 下午 3:37 
Love your mod. played with CK2, now onto CK3
flogi  [作者] 2024 年 12 月 21 日 下午 5:38 
Yeah, this works.
Local 58 2024 年 12 月 21 日 下午 5:33 
does it will work?
Rykhath 2024 年 9 月 30 日 下午 10:10 
This would be awesome with Sinews of War :D
flogi  [作者] 2024 年 9 月 28 日 上午 2:20 
@Templar Jon: You could change the point generation to your liking in common/script_values/02_Flogis_techmod_Resource_Production_Values. You can change the point generation per learning skill for example in line 465.
Templar Jon 2024 年 9 月 27 日 下午 10:06 
If I am looking to just be OP and research all technologies, is there a way to change the amount of points you have?
flogi  [作者] 2024 年 9 月 25 日 下午 1:20 
The mod was updated to the latest Basileus Patch!
flogi  [作者] 2024 年 8 月 4 日 下午 1:30 
@Lempira: I posted an update right now, that should make the spawn of resources much more consistent. Pretty much on the same day every year.
flogi  [作者] 2024 年 8 月 4 日 上午 8:43 
@Lempira: I dont know why that seems to happen from time to time. In my games it seems to happen with the game being several years in, but it always fixes itself at least for me with the events trickeling in after some time.
Lempira 2024 年 8 月 4 日 上午 8:36 
It's a shame that the mod doesn't work well for me. I have to restart the game several times or go back to the main menu to select a new game. If I don't do that, I almost always have resources that are not mined. Sometimes even all of them.

What have I already done: uninstalled the game and installed it on the main hard drive, which is an SSD drive.

Checked for errors.

Disable one mod at a time to see if the error goes away or is still there.

I'm translating this with Google Translate. Sorry if there may be any mistakes. Unfortunately I am dyslexic.
Lempira 2024 年 8 月 4 日 上午 8:36 
Schade das der Mod bei mir nicht gut funktioniert. ich muss etliche male das spiel gang neu starten oder ins Hauptmenü wider wechseln um ein neues Spiel aus zu Wählen . Mach ich das nicht habe ich bei den Ressourcen fast immer eine die nicht abgebaut wird . Manchmal sogar alle.

Was habe ich alles schon gemacht : Spiel Deinstalliert und auf Haupt festplatte installiert das ist eine SSD Platte .

Nach Fehler Überprüft .

Ein Mod nach dem anderen Deaktiviert um zu sehen ob der Fehler verschwindet oder noch da ist.

Ich Übersetz das noch mit Google Übersetzer Entschuldigung wen dabei noch Fehler sein können . ich bin leider Legastheniker .
flogi  [作者] 2024 年 8 月 1 日 下午 1:58 
Hi Lempira,
well I thought I mostly fixed the inconsistent spawning of the resources. If it breaks over time this is not good, but right now I dont really know a workaround for it. Technically it should trigger...
Lempira 2024 年 8 月 1 日 上午 8:57 
Entschuldigung das ich da in deutsch schreibe werde es aber mit google Übersetzer noch bearbeiten . ich spiele gern diesen mod . ich musste aber feststellen das der Abbau von Ressourcen im Jahr nicht immer funktioniert . An was kann das liegen . ich muss öfter das Spiel neu starten bis das geht . Kann mir bitte jemand einen tipp geben oder helfen ob es bei euch geht und was Ihr anders macht .

Sorry, I'm writing this in German, but I'll edit it with Google Translate. I like playing this mod. But I discovered that mining resources during the year doesn't always work. What could be the reason. I have to restart the game several times until this works. Can someone please give me a tip or help if this works for you and what you do differently.
flogi  [作者] 2024 年 7 月 19 日 上午 8:02 
@PossumFlavored: CK 3 unfortunately only displays the first decimal, so if you raise the tax by 0.15 it will only show as 0.1. Thats the case for those buildings.
SuspiciousSeal 2024 年 7 月 18 日 下午 7:56 
Some of the building upgrades are odd. Take the tavern for instance. You can upgrade it, over the course of several upgrades it only gets +0.1gp. If it enables some other building or has some passive that im not catching that would be great if it and buildings like it could get some clarity.
flogi  [作者] 2024 年 6 月 15 日 上午 3:28 
@hamletsdead: I personally won't make one, but you are welcome to do one yourself.
hamletsdead 2024 年 6 月 12 日 下午 3:35 
These are awesome but it overwrites the GUI for Sappho's Daughter -- it elminates the "Souls" icon showing how many souls the PC has for spells. Any chance of a compatch so they play nice together?
flogi  [作者] 2024 年 3 月 9 日 上午 6:55 
You certainly require a certain tech level you might not have in 769.
Smiling Knight 2024 年 3 月 9 日 上午 6:52 
Well, I still can't construct any dutchy builing for some cultures. For example Ireland petty kings. Do I require some technology? Can't find out
flogi  [作者] 2024 年 3 月 9 日 上午 6:04 
I transfered the unique buildings to be regular buildings. Dont know about the comp patch, have not tried it.
Smiling Knight 2024 年 3 月 9 日 上午 5:29 
Still have one problem. For some nations I can't construct any builing except burial site. Don't know why and some of unique builings (for example Notre Dame de Paris) just dissapeared(not even unique builing slot left).
Seems some of builing mods that I use have a conflict :steamsad: