Battlezone: Combat Commander

Battlezone: Combat Commander

Lost Missions Campaign
F9bomber  [开发者] 2021 年 7 月 9 日 上午 11:38
Bugs/Issues
Please post any bugs and issues you find here.
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正在显示第 1 - 15 条,共 17 条留言
Coxxon 2021 年 7 月 12 日 下午 7:14 
Misn 2: Impossible to rescue turrets

I was 15 mins into misn 2 and received the order to rescue the turrets. Then literally 7 seconds later I get a fail message on the turrets and therefore the mission. I was already headed to them, and I managed to get close enough before the mission quit to see the turrets being attacked by multiple Maulers. I had no time to get to them to defend. Nor did I have an attack force to bring with me anyway, as resources had been spent on defenses around the Recycler b/c of the constant no break attacks from all directions. That part of the mission script needs some modification. Maybe wait for the player(s) to build a factory, and then a countdown timer (hidden ofc) so hopefully the player will have some units built before starting that segment, and still some more added time to get there. Also, I'm assuming the mission failed when just 1 of the turrets was destroyed. Maybe the player(s) should only have to save half of them. Even if there had been multiple players, there was simply no time to get to the location to do anything.

oh, also it would be helpful to rough up the terrain at the recy starting point so it can't be deployed there. The first time I played that mission, I had the recy deployed and was building a scav before I received escort order and nav beacon.
最后由 Coxxon 编辑于; 2021 年 7 月 12 日 下午 7:32
F9bomber  [开发者] 2021 年 7 月 12 日 下午 10:38 
@Coxxon I understand that it can be difficult to save the turrets in the allotted time due to the constant engagement of the Scions. Your assumption is correct in regards to the fail condition, if Cpt. Higgs and or Lt. Miller (highlighted turret) die then the fail condition is triggered. You may need to play the mission again because I have noticed that the AI likes to clump near there at times before attacking the player's base. You can win it either way.

In regards to deploying the recycler in the beginning, I understand the need to deploy it right away because it is second nature, however in the audio that is played immediately when the mission starts it says "orange squad, standby for further orders...” orange squad meaning you.
F9bomber  [开发者] 2021 年 7 月 13 日 上午 10:23 
@Coxxon I made some revisions. Please check the change notes :)
Coxxon 2021 年 7 月 13 日 下午 5:33 
To be fair, I went back and played the 2nd mission some more (w/ default mpi and script settings). I've tried it about 6 times now. I still haven't completed it - kinda losing the desire to.

I got through the escort red turrets to recy part. I still think it needs work, but most likely your changes helped. Good on that. Got through the escort red turrets to north nav part. Got to the Stasis truck and its escorts in the ocean part. Assigned a full Sabre squad to follow it as it moved toward land. I headed back to shore, and starting mortaring a nearby Mauler for s#!ts and giggles while waiting on the Stasis truck group. Everything seemed fine.

MISSION FAILED wait, what?

I got an objective window message in red about a scrubbed objective. Neither the Stasis truck nor the turrets appeared to have any nearby enemies in the minimap view before the mission closed out. The Recy was defended, so I don't think it was killed either.

I have no idea what objective caused the mission to fail.

Maybe the objective text needs to be more specific about what a player is to do.
AND more specific about why something failed. Audio messages are window dressing for immersion and can get missed. The important specifics need to be in the objective window.
F9bomber  [开发者] 2021 年 7 月 13 日 下午 6:59 
@Coxxon I am glad you went back and played the mission. It is good to see that you have progressed! The difficulty of this mission is somewhere between the Battlezone II campaign and Forgotten Enemies. It is a mission that is not meant to easily win on the first try. If you like we can set up a time to player together.

A more specific fail message would be helpful to players. When I do get this campaign for single player, there will more subject matter that will be explained like debrief messages, pre-mission discussions etc.
ocfernan 2021 年 9 月 6 日 上午 12:22 
[Sorry, should have originally reported bug here.] Found two bugs with 2 others playing with me: (1) mission 3 - killing enemy rec wins the mission, bypassing the objectives - maybe you can do a fail if killed before intended? (2) mission 5 - we got as far as needing to kill the alien artifact. so we killed the 2 guarding gun spires at the top of the hill first. , but then maybe a minute later, we somehow won and on result screen it said we killed the enemy rec. as far as we knew, we didnt find the enemy rec...and the alien artifact was still up (i was going to kill it as guided). so we've no idea what happened.
F9bomber  [开发者] 2021 年 9 月 6 日 下午 2:29 
@ocfernan
1. Why would you go kill the enemy recycler when that is not the objective? I can add a condition if someone wants to wonder off from the objective.
2. The enemy recycler probably got destroyed because the other AI allies you have in their aip sent orders to kill it.
3. How is killing to gun spires on the hill in mission 5 a bug, did I understand you correctly?
ocfernan 2021 年 9 月 6 日 下午 10:46 
(1) one of my allies killed it and didnt realize he was doing that. then when destroyed, i didnt think we'd win. i thought it would be a fail. (2) ooh ok. can here be a que for when they kill it? or - i'm not sure - can you just have them take support buildings so you can kill the recycler? i assume that was the last objective after killing the artifact. but otherwise it's very confusing , so the final victory is underwhelming. (3) No - I meant that when we were on the objective to kill the artifact, i had to kill the gun spires guarding it first. just so you know what was happending before the sudden end.
F9bomber  [开发者] 2021 年 9 月 6 日 下午 11:14 
@ocfernan,
Thanks for getting back to me.
1. Sometimes it is important to read/hear directions :P. Anyways like I said, I can add that condition.
2. If you would like to modify the stock aip for the computer not to follow that order, I would be happy to apply that to the last mission.
3. Thanks for the elaboration.
Don't forget, you can play this as single player instead of multiplayer as well ;)
F9bomber  [开发者] 2021 年 10 月 17 日 下午 3:06 
@ocfernan,
Change has been made so when people kill enemy recyclers, it will execute a fail condition.
Puss Puss 2021 年 11 月 26 日 上午 3:44 
Found a bug on mission 3: If you destroy the Mobile Transmitter at the Service Bay, the objectives claim that a "Constructor has died" and the mission fails.

Also is it intentional that the Scion send about 6-8 Harvesters to my base in one go? Feels like a massive scrap gift. I'm guessing that's down to the stock AIP though but thought I would raise it for question.
最后由 Puss Puss 编辑于; 2021 年 11 月 26 日 上午 3:51
Puss Puss 2021 年 11 月 26 日 上午 3:50 
引用自 Coxxon
To be fair, I went back and played the 2nd mission some more (w/ default mpi and script settings). I've tried it about 6 times now. I still haven't completed it - kinda losing the desire to.

I got through the escort red turrets to recy part. I still think it needs work, but most likely your changes helped. Good on that. Got through the escort red turrets to north nav part. Got to the Stasis truck and its escorts in the ocean part. Assigned a full Sabre squad to follow it as it moved toward land. I headed back to shore, and starting mortaring a nearby Mauler for s#!ts and giggles while waiting on the Stasis truck group. Everything seemed fine.

MISSION FAILED wait, what?

I got an objective window message in red about a scrubbed objective. Neither the Stasis truck nor the turrets appeared to have any nearby enemies in the minimap view before the mission closed out. The Recy was defended, so I don't think it was killed either.

I have no idea what objective caused the mission to fail.

Maybe the objective text needs to be more specific about what a player is to do.
AND more specific about why something failed. Audio messages are window dressing for immersion and can get missed. The important specifics need to be in the objective window.

I think there needs to be some specific messages to inform players on what is important to the mission itself as well. I played mission 2 for the first time and everything was going swimmingly until Cpt. Higgs died. It's fair that his death would result in a fail condition if he's key to your lore but it's not made clear or mentioned in the mission that he needs to stay alive. Lt. Miller is the only highlighted unit of Red Squad which gives off the impression that he's the one to be protected, not Cpt. Higgs.
最后由 Puss Puss 编辑于; 2021 年 11 月 26 日 上午 3:52
F9bomber  [开发者] 2022 年 1 月 5 日 下午 5:25 
Hey @JJ173, thank you very much for taking the time to play the campaign.
1. Fixed the failed message on mission 3.
2. Yes, it is intentional. I wanted to have the enemy to be slightly ahead of the player and at times as you have seen deliver a good scrap gift.
3. Good idea, I have highlighted Cpt. Higgs.
Grizly1011 2024 年 12 月 13 日 下午 5:58 
Missions don't load properly in single player. Some units and buildings are missing and the mission won't start. Multiplayer works fine though.
F9bomber  [开发者] 2024 年 12 月 13 日 下午 6:19 
@Grizly101, sorry to hear that. If you are in one of the discord servers, feel free to shoot me a message. I am curious to see what you are seeing.
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