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+ (+20% melee damage)
+ (Half of melee damage dealt is returned to as health [scales with crits, mini-crits, and damage upgrades] )
Longer melee range but deploys and holster slower.
+ 20% damage bonus
- 20% slower swing speed
-dps
-no crits
-10%bullet resistance
-5%movement speed
+15% firing speed
on hit receive 50 of your damage in over?heal
+15 Damage
Limit Meter: Alt fire to gain +15 damage on top of base for 10 seconds. Meter is charged through damage by ether melee, primary or assist (Assist is slowest)
-20 Swing speed
-20 Ubercharge build time
Primary goal: To be used by BattleMedics or Medics who cannot rely on team members to keep them safe.
This weapon deploys 30% faster
-50% slower firing speed
No health regeneration while active
No random critical hits
maybe lower the firing speed
On full charge, right click to charge forward (same effect as demoman's tide turner but no resistance)
- 33% heal speed while equipped
- 20% uber build speed
A good weapon for a battle medic and helps out with his speed, but can't really support the team that well.