Imperator: Rome

Imperator: Rome

INR - Invictus
Riekopo 2024 年 6 月 20 日 下午 3:58
Conflict?
Conflict with Invictus detected.

Imperator: Invictus :
common\on_action\on_game_initialized_inv_1_0.txt
common\scripted_effects\00_city_effects_inv.txt
common\unit_abilities\naval_raiding_inv.txt
events\state_improvement.txt
gfx\map\map_object_data\city_locators.txt
gfx\map\map_object_data\combat_locators.txt
gfx\map\map_object_data\fort_locators.txt
gfx\map\map_object_data\great_work_locators.txt
gfx\map\map_object_data\port_locators.txt
gfx\map\map_object_data\unit_stack_locators.txt
gfx\map\map_object_data\vfx_locators.txt
gfx\map\roads\roads.roads
gfx\map\textures\flatmap.dds
gfx\map\water\flowmap.dds
map_data\adjacencies.csv
map_data\areas.txt
map_data\default.map
map_data\definition.csv
map_data\heightmap.heightmap
map_data\heightmap.png
map_data\indirection_heightmap.png
map_data\packed_heightmap.png
map_data\ports.csv
map_data\provinces.png
map_data\regions.txt
map_data\rivers.png
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Licarious Fenrir  [开发者] 2024 年 6 月 26 日 下午 3:41 
Well of course there will be file intersections this is a map submod for Invictus. That is why load order is important.
Riekopo 2024 年 7 月 13 日 下午 6:06 
引用自 Licarious Fenrir
Well of course there will be file intersections this is a map submod for Invictus. That is why load order is important.

There is nothing about load order in the description.
Licarious Fenrir  [开发者] 2024 年 7 月 14 日 上午 10:46 
Because I have the dependencies set up in such a way so if the launcher also has Invictus enabled the game will see that and load INR after Invictus.
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