Imperator: Rome

Imperator: Rome

INR - Invictus
169 条留言
Ayden The Great 10 月 25 日 上午 10:04 
This fixed the issue and saved my 64 hour game, thank you!!!
피렌하이트 10 月 25 日 上午 6:23 
@Ayden the great I fixed it easily. I added the TEI-specific INR mode to the end of my existing mod list's load order.
피렌하이트 10 月 25 日 上午 6:16 
@Ayden the great The cause of the problem has been identified. The solution lies in the TEI version. In this version, they have separately implemented an INR mode exclusive to their version. Therefore, applying it in this mode causes conflicts.

The solution is to either disable TEI or, conversely, apply the INR mode for TEI. However, it is unclear which direction will be compatible with save files.


- Timeline Extension for Invictus(https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2532833232)
- Timeline Extension for INR - Invictus(https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3589038518)
Ayden The Great 10 月 24 日 下午 11:38 
All of my rivers seem to randomly have become provinces, they appear as rivers but they now have black borders around them with pops and everything, any idea what this may be? Thank you in advance :)
Arcangel 10 月 5 日 下午 12:31 
Unsure if this is the best way to report isues, but I guess it's worth a try.
- adjacencies.csv: Line 139. There is a missing ";" for the last column.

There is also a issue with some of the rivers on the mesopotamian region. I don't know the IDs involved, but in some sections of the river the unit icon will move to the left of the screen even while the game is paused. While it does fix itself once the unit moves to another tile, it should not be doing that.
bennetpaul.baetcke 9 月 22 日 上午 4:55 
the city models of Ephesos and Priene are under water. Dont know if there are more cases. Just to let you know :)
Legio Rex 8 月 11 日 下午 3:04 
If this is ever compatible with the Mega Campaign transfer to CK3, it would be awesome, good mod.
Xanadu-King 8 月 5 日 下午 6:36 
Hey! There's a glitch in your mod. The 1.10.0.4 update to Invictus also moved around some terrain on the West Coast of Asia (Eastern Aegean), and when playing with your mod, many of those adjusted locations are underwater or partially submerged beneath mountains.
Licarious Fenrir  [作者] 7 月 19 日 下午 5:39 
@Dingus
Thanks for bringing this to my attention this should now be fixed.
The AlZutt (Peace be Upon Me) 7 月 19 日 下午 4:30 
broski update the on_action file

also start up events for caria and cappadocia disabled ?
Awittingbooch 7 月 16 日 下午 6:01 
Hi, for some reason when loading with Invictus, the game always crashes as I am trying to load into the world map, even with these two being the only ones enabled it still crashes.
NevermoreSoul 7 月 16 日 上午 8:30 
Thanks @Odin my save has back alive :steamthumbsup:
Odin 7 月 16 日 上午 2:03 
That's great - thanks so much!

For anyone else that is looking to downgrade, version 1.8 of INR is what you need for version 1.9 of Invictus. (And other versions appear to be a minor version out of step.)
Licarious Fenrir  [作者] 7 月 15 日 下午 2:40 
I have added version for Invictus 1.9.x and 1.10.x to the Forum link.
NevermoreSoul 7 月 15 日 上午 7:56 
The update has caused my save to have bugs. I lost my technology and territories. Can revert to the earlier version please ?
Odin 7 月 15 日 上午 3:08 
I've been really enjoying using this with Invictus - really enhances naval strategy to be able to control river crossings and deploy deep into enemy territory!

I've been playing a 1.9.x Invictus game and note the recent 1.10.x update is save-breaking. I'm able to download an old version of Invictus from Nexus Mods but it looks like the the last available version of INR on the Paradox Forum linked in the description is 1.7. Is it possible to get the legacy version for Invictus 1.9.x please?
Litz 7 月 8 日 上午 12:40 
Amazing mod, only issue I have is that the roads in certain places like Iberia (Especially the area surrounding Toletum) are glitching like hell. Other than that good job!!!
Maria Renard(/x/) 5 月 13 日 下午 9:09 
Noticed a bug today: The port of Iscronia is placed on the territory of Confluentiana.
Spartavis 5 月 5 日 上午 3:27 
Thank you so much for adressing this problem so quickly! :Birds:
sammyQc 5 月 3 日 上午 11:14 
Thanks for updating this amazing mod :peace_hoi:
Licarious Fenrir  [作者] 5 月 3 日 上午 5:14 
Fixed, for some reason the unit and wonder locators were on the island of Anglesey.
Spartavis 5 月 2 日 下午 6:17 
All connections to Khamir (9469) are broken. Units circle the entire globe before reaching it. ID seems to be correct, so is the area file, that you've fixed some months ago.
yanivtal2003 4 月 24 日 上午 1:53 
This might be the most useful mod in the whole community. This is a game changer
Alma_Negra 3 月 24 日 下午 10:22 
I love this mod but i think it makes my map a bit choppy
Licarious Fenrir  [作者] 2 月 17 日 上午 8:48 
If you want to keep sheep trade good when you upgrade to a city then put Reanimata below this. If you want to make use that upgrading to a metropolitan does not try to give my smaller size rivers civilization value then put this below Reanimata. Ultimately the best thing would to make a compatibility patch for my one change in this file and put that mod below both.
lonmzjia 2 月 17 日 上午 8:21 
Echoing @IvanFTW's question below, what's the recommended load order with Reanimata? Thanks, love this mod!
Licarious Fenrir  [作者] 2 月 5 日 下午 3:02 
@Lyzer_En_Espacio
This should work, I try to keep all my added rivers at the end of the province list and water doesn't have any history associated with it.
Lyzer_En_Espacio 2 月 5 日 上午 2:12 
I know this probably isn't compatible with the IMP-CK3 Converter, but does anyone know if it maybe is? Or at least can I turn it off and keep using a save file for later conversion?? I would like to use it if I can
John Shepherd N7117 2 月 3 日 下午 7:14 
Dont know if the love the mod or not.
I love the way this mod reminded me of finding out in CK2 that the Danube was fleet able. It made my planning so different.

Yes, in the modern world the Netherlands can trade with the Black Sea because of the channels Germany built connecting the Danube to it for sample.

However...every fleet can use the rivers?
I can understand barbarian ships, smaller more nimble ships, but a full mediterrenean ship going up many of those rivers...

Played once with the mod, I liked it. I just wish there was a difference between culture ships.
IvanFTW 1 月 29 日 下午 11:39 
but what is the best load order with Reanimata, do I put it after or before? Also what exactly happens with state improvement events
Licarious Fenrir  [作者] 2024 年 12 月 29 日 下午 5:39 
Depending on load order there might be some slight wilderness with a state improvement event.
Kevin McScrooge 2024 年 12 月 29 日 下午 12:18 
does this work with reanimata
Licarious Fenrir  [作者] 2024 年 12 月 26 日 下午 2:50 
Thanks for the heads up. The areas should now be fixed.
saint.louis 2024 年 12 月 26 日 下午 12:04 
Same bug as @Dairy Deity. Removing the province in the file doesn't solve the problem for an old backup unfortunately. The game console will help me though.
Otherwise incredible mod.:steamthumbsup:
Dairy Deity 2024 年 12 月 26 日 上午 10:54 
removing these from the areas file fixed mona but khamir was put in the carnutia area
Dairy Deity 2024 年 12 月 26 日 上午 10:19 
provinces of mona (9468) and khamir (9469) are incorrectly in the po_river_area while river mincio (9479) is in the arnus_river_area, literally unplayable
Rabid 2024 年 10 月 14 日 下午 12:55 
I love how much more useful this makes navies, great mod
Maximaaal 2024 年 10 月 4 日 上午 8:46 
Great mod, this honestly should be in the base game already
Twiz 2024 年 8 月 21 日 下午 10:54 
anyways this is actually a cool mod I immediately noticed the changes when I disabled it where I was playing in Hibernia (Ireland) I actually did have one question, do you know if this is compatible with the I:R to CK3 save converter for mega-campaigns?
Twiz 2024 年 8 月 21 日 下午 10:49 
ok. I'm aware of the Ironman thing and had it enabled (odd that CK3 dropped that requirement but this still has it), I disabled this mod and Culture Conflation (don't even understand what that does anyways)... cause it seemed one of them was for sure disabling achievements as I tested and got the tribal law cheevo after disabling them...MAYBE it's Culture Conflation doing it and not yours or maybe Imperator achievements are just bugged? I know they're fairly messed up in Stellaris, it took me like 4 runs for some of them to pop when I shoulda got them the first time around lol...paradox gonna paradox.
CPT.Ramen 2024 年 8 月 21 日 下午 9:48 
in Egypt the river is so fat it actually cuts into the pyramids wonder. Just to let ya know
Licarious Fenrir  [作者] 2024 年 8 月 21 日 下午 3:25 
@Twiz
That line is longer needed as of 2.0.4 leaving beta. Achievements in IR however still require Ironman mode enabled.
Twiz 2024 年 8 月 20 日 下午 10:49 
"-No Achievements(?)" yeah so I'm about 75% sure this mod still disables achievements for some(?) reason. I'm new to this game so don't have any cheevos yet but I should've gotten the conquer a city and change tribal laws achievements last night at the very least and they didn't trigger.
bennetpaul.baetcke 2024 年 7 月 28 日 上午 1:20 
Could you add the Orontes so that Antiocheia has access to a port? Fantastic Mod. I never play without it.
Licarious Fenrir  [作者] 2024 年 7 月 7 日 下午 6:41 
No worries, I often forget that the game will occasionally mess up in a way that requires you to delete the Invictus folder in your documents.
Omeganaut911 2024 年 7 月 7 日 下午 6:38 
It wasn't your fault, I had to delete the game files and re-install to get steam to actually update Invictus instead of just saying it did. I apologize for any worries, thank you for your patience.
Licarious Fenrir  [作者] 2024 年 7 月 7 日 下午 6:28 
Those new areas in up north in the Baltic are part of the Invictus 1.8 update. If you are still using Invictus 1.7 then their is a version of INR for that on my Paradox forum thread.
Omeganaut911 2024 年 7 月 7 日 下午 6:24 
While I had other mods active when I was first trying, I tested with just Invictus and this INR and it still crashes when generating the map. Also, the pictures you posted have territories further north in the Baltic area than the normal Invictus map.
Licarious Fenrir  [作者] 2024 年 7 月 7 日 下午 6:16 
That sounds like some other mod is using scripts to add ports to where they should not go.
Here are images of all provinces along a coast or major river in blues, and can build ports in green.

https://steamuserimages-a.akamaihd.net/ugc/2540675016094699636/C80EEB1BF3655B8F2CBE59CA2741F5BE241DDA32/
https://steamuserimages-a.akamaihd.net/ugc/2540675016094704226/59103A4C6C867545D2207DDC04520406CDF3F2DA/
Snail Molester 2024 年 7 月 7 日 下午 5:58 
Also a completely unrelated problem; When running this mod sometimes Ports will be built in impossible locations, eventually causing a crash.