安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Thanks to everyone for your hardwork on these updates to the game guys, without you game sucks and paradox abandoned the project.
Would be nice if you can add different upgrades for republics/ tribes / kingdoms. Or continue with vanilla idea of giving nations unique territory improvments, this will further give some unique faction flavor.
But overall the buffs with % from techs and improvments need to be balanced to downside a bit and there should be more diversity in terms of army numbers and this could be solved with the use of mercanaries , there should be a greater number of smaller merc units 3-4k. AI combat needs to be fixed , they should group up more when looking for battle and greeks should use mercs more.
A bit more dynamic vassal system with ability to change vassal type with a relation debuff/pi cost, give vassals permission to declare wars in which you can participate or not.
There should be no time limit on joining wars. I dont really understand this block, you cant really make a new ally while you are in a war anyway.
More politics, events and character interactions would be nicer to. For example when making a vassal ability to install someone from your court as ruler in order to get rid of a disloyal character or a potential rival to your primary heir. Revolts should happen even for vassals. Seperate peace treaty has no alternative option.
Finally, more culture mechanics. A particular culture in your country might not like the fact that your are declaring war on their culture homeland, sacking cities of particular culture and other things should also effect culture dynamics. Perhaps you have a chance to get the granary fire event if you have those pop culture in a city while at war with a country of their culture.