边缘世界 RimWorld

边缘世界 RimWorld

[K4G] RimWorld War 2
GeodesicDragon 2022 年 4 月 15 日 上午 1:49
Bug Report: Colonists Disappear On New Game
I started a new colony on the 'New Axis' scenario; I then went through the usual setup and eventually started the game. However, the game started on the world map, and all of my colonists and their starting items were gone, with no error reported.
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正在显示第 1 - 15 条,共 15 条留言
SheepMaiden 2022 年 4 月 25 日 上午 8:11 
So nobody knows about how to fix this problem?
SheepMaiden 2022 年 4 月 25 日 上午 8:41 
Okay, I think I've worked it out... disable Ideology and it works :)
Krazy4Games  [开发者] 2022 年 4 月 25 日 上午 8:57 
Do you have any other mods installed? I will be looking into this issue later today.
SheepMaiden 2022 年 4 月 25 日 上午 10:46 
I've tried it with all your recommended mods but turning off Ideology works
GeodesicDragon 2022 年 4 月 25 日 上午 11:26 
Yes, it appears to be an issue with Ideology; I've reported it, and the devs are looking into it.
SheepMaiden 2022 年 4 月 25 日 上午 11:44 
引用自 GeodesicDragon
Yes, it appears to be an issue with Ideology; I've reported it, and the devs are looking into it.


:steamthumbsup:
Krazy4Games  [开发者] 2022 年 4 月 25 日 下午 12:58 
I believe the issue is actually being caused by RWW2, I think it has something to do with the CultureDefs in the mod. It also appears to be the cause of the Ideology UI bugging out in my YT series.
Krazy4Games  [开发者] 2022 年 4 月 25 日 下午 1:21 
Disregard what I said before, the issue is being caused by the RWW2 scenarios. It runs fine so long as you don't use them.
GeodesicDragon 2022 年 4 月 25 日 下午 2:11 
I've noticed similar problems in the scenario added by one of my mods; if you play with the Ideology system enabled, then the colonists and items disappear. If you play with ideologies disabled, it works fine.

It's rather strange, as only modded scenarios appear to be affected; starting a new colony on any of the default RimWorld scenarios works fine, even without the ideology system.

Hopefully the devs can figure something out soon.
最后由 GeodesicDragon 编辑于; 2022 年 4 月 26 日 上午 9:58
SheepMaiden 2022 年 4 月 26 日 上午 9:39 
引用自 GeodesicDragon
I've noticed similar problems in the scenario added by one of my mods; if you play with the Ideology system disabled, then the colonists and items disappear. If you play with ideologies enabled, it works fine.

It's rather strange, as only modded scenarios appear to be affected; starting a new colony on any of the default RimWorld scenarios works fine, even without the ideology system.

Hopefully the devs can figure something out soon.


The game doesn't spawn pawns unless ideology is turned off. Believe me... I spent 5 hours trying every possible combination yesterday.
Krazy4Games  [开发者] 2022 年 5 月 3 日 下午 2:37 
@SheepMaiden Does this bug continue to occur for you without using RWW2? Does it occur on vanilla scenarios or just modded ones? In my tests I've only been able to reproduce the issue with my custom scenarios.
SheepMaiden 2022 年 5 月 4 日 上午 5:49 
No its only happens when i have RWW2 activated.
I used the basic crashlanded scenario
Krazy4Games  [开发者] 2022 年 5 月 4 日 下午 5:13 
I think I found the cause of the issue, in the Factions_Player def there was a single line missing that assigned it a culture. I added it in and now I'm not getting errors anymore.
SheepMaiden 2022 年 5 月 5 日 上午 3:41 
引用自 Krazy4Games
I think I found the cause of the issue, in the Factions_Player def there was a single line missing that assigned it a culture. I added it in and now I'm not getting errors anymore.

Awesome! Great work :)
GeodesicDragon 2022 年 5 月 5 日 上午 9:05 
Yep, that's fixed it. I applied the same fix to my own custom scenario and it is no longer giving me problems any more, so thanks for that!
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