边缘世界 RimWorld

边缘世界 RimWorld

[K4G] RimWorld War 2
910 条留言
Krazy4Games  [作者] 7 小时以前 
You can learn more about the upcoming update here: https://discord.gg/PYWDAeZEwA
Krazy4Games  [作者] 7 小时以前 
@HenchmenF That is already in development.
HenchmenF 7 小时以前 
Would you ever do a version of this where each faction is it's own modpack?
Krazy4Games  [作者] 10 月 22 日 下午 9:04 
@Ignis Imperia That is very unpatriotic of you, comrade. Perhaps you need to rethink your position.
Ignis Imperia 10 月 15 日 下午 9:24 
0/10 Soviet Russia wouldn't buy my chemshine.
Krazy4Games  [作者] 10 月 3 日 上午 8:55 
@GREED No
GREED 10 月 3 日 上午 7:11 
Does this have the Lewis gun?
Mike 9 月 25 日 上午 1:10 
oh i understand now thank you
Krazy4Games  [作者] 9 月 24 日 下午 11:06 
@Mike I don’t understand what you said but apparently carry capacity and caravan capacity are different stats. The first controls how many stacks of items a pawn can carry on map. That’s what the backpacks are supposed to add to. The caravan capacity is hardcoded and requires other mods to do anything about.
Mike 9 月 24 日 下午 8:36 
@Krazy4Games hey man i wanna tell you that i find out the reason my pawn not increase the capacity when wear all the bag , when edit i notice there "mass carry capacity" when i edit that it does increase the capacity i even check the "bag pack mod" i see it have the same "carrying capacity" it not increase nothing so can you look that up pls ?
Danniel 9 月 23 日 上午 2:42 
Not sure if it was ever mentioned, but I found out that Finnish fur hat F (brown fur, flaps up) uses the wrong sprite (from Finnish fur hat, the white-furred officer side cap).
Krazy4Games  [作者] 8 月 22 日 下午 12:05 
@优势在香 Trading will be revamped in the next update.
优势在香 8 月 22 日 上午 3:10 
Can additional trading goods be provided? If one wants to buy food, they have to go to the original faction to do so.
lexcpa324 8 月 20 日 上午 10:18 
understood, thank you
Krazy4Games  [作者] 8 月 19 日 下午 10:45 
@lexcpa324 In the current plan, items will be split to different crafting stations based off of their country of origin and branch. These items will be unlocked in the main research projects alongside all of the stuffable ones, but only the stuffable crafting stations will be included at the start. To unlock nation-specific crafting stations, you will have to interact with the nation an acquire their designs (techprints).

My goal for this redesign is to create a distinct and robust research tree that allows the player to advance their technology as the war goes on. It also simplifies how many items are visible in a single crafting menu and makes it more realistic as you cannot just have instant access to your enemy's equipment.

Also I would love to add Poland, but frankly, I have bigger priorities at the moment. I do not need to make this project any bigger right now lol
lexcpa324 8 月 19 日 下午 8:08 
roger that, thank you for replying, if the crafting menu were to be addressed, i reckon some people would still want to make nation specific gear, the option to have either every single thing craftable, the stuffable gear and the weaponry craftable, or only the stuffable gear

Also, the Polish fought valiantly during ww2, reckon they could get a faction or two?
Krazy4Games  [作者] 8 月 18 日 下午 4:08 
@lexcpa324 This will all be addressed in the upcoming update. The WW2 rustic thing was more of a quick fix than a real feature and will be greatly improved, with unique names for all factions. Crafting menus will always be an issue but I am taking steps to resolve this. All factions will continue to be 100% baseliners.
lexcpa324 8 月 18 日 下午 2:00 
I was also going to add that the factions shouldnt ONLY be baseliners, but 1: its more realistic, the americans didnt storm the beaches with dirtmoles, hussars, and impids 2: wasnt that big of an issue 3: character limit 4: i can use a mod for that anyways
lexcpa324 8 月 18 日 下午 1:58 
hey, great mod, it fills a very specific niche that i find interesting, but I have a few complaints
Minor issue: the "ww2 rustic" thing doesn't do anything, and while yes i CAN use empires of old to actually have the french, Japanese, soviets, and Americans to have their actual names, I'm out of luck for the Germans, Finnish, and Italians
Massive issue: the gear for the different factions has a tendency to clutter the crafting menu for the machining table and tailoring bench, if it were up to me, i would say have something that has it so you can make the stuff-able apparel and weaponry, but have the nation specific stuff be LOCKED to having to trade or steal from their specific factions.
Overall, this is a great mod, but its held back by 1 small issue and one MASSIVE issue, but I don't hate the mod at all, we have no other ww2 mods for rimworld, and its very unique history.
тетеря, блин 7 月 18 日 下午 4:31 
👍👍
Krazy4Games  [作者] 7 月 18 日 下午 4:28 
@тетеря, блин lol I already added it to my todo list when the mod released ;) I'll see what I can do.
тетеря, блин 7 月 18 日 下午 4:15 
Sinister_P1g 7 月 17 日 下午 6:58 
Gges:DSTpigman:
Krazy4Games  [作者] 7 月 12 日 下午 3:24 
Updated to 1.6
Krazy4Games  [作者] 7 月 12 日 上午 11:34 
ThatMedi on my Discord has kindly offered to commission a 1.6 update for this. I’ll be looking into what needs to change for this to work again sometime today or over the next couple days.
쿨게이 7 月 11 日 下午 7:50 
1.6 ASAP plz
Speedygamer 7 月 11 日 下午 7:45 
1.6 please i beg
SQUIZO 6 月 24 日 下午 11:54 
it has ce now that i played
Krazy4Games  [作者] 6 月 24 日 下午 3:30 
@SQUIZO no
Canon 6 月 23 日 上午 4:35 
You see that button above shift, you should press that again
SQUIZO 6 月 23 日 上午 4:05 
IS THERE A NEW CE PACTH ?
cow of french 6 月 19 日 上午 11:23 
W mod
Krazy4Games  [作者] 6 月 12 日 上午 11:36 
@Dimoon No, this will not be updated for 1.6. RWW2's replacement is currently in development and I am no longer maintaining old versions.
Dimoon 6 月 12 日 上午 9:38 
Will it be on 1.6? Don't wanna loose my save soon
Krazy4Games  [作者] 6 月 10 日 下午 9:13 
@people play ground enjoyer Because setting faction relations in RimWorld sucks and I forgot to create a neutral scenario last time I updated this. You have to select the Allies or Axis scenarios so the mod can setup your allegiance. The opposing side will remain permanently hostile.
people play ground enjoyer 6 月 10 日 下午 9:09 
Why are all the factions perma hostile?
Krazy4Games  [作者] 6 月 3 日 下午 11:02 
Don’t worry guys, I’ll break it. :P
Krazy4Games  [作者] 6 月 3 日 下午 11:01 
@PremierVader
CorpOHous 6 月 3 日 下午 9:36 
If you're still curious, there is in fact CE patch and it works
PremierVader 5 月 17 日 上午 7:21 
Man there goes my hope of playing at least one WW2 themed game with CE.
Krazy4Games  [作者] 4 月 27 日 下午 4:28 
@PremierVader Don’t know, probably not.
PremierVader 4 月 27 日 上午 11:41 
Is this compatible with Combat Extended now?
Krazy4Games  [作者] 4 月 21 日 下午 4:53 
@Cpt.Goshawk™ I haven’t decided how I will update the flag yet and no new nations are currently planned, but a LOT of new items and other changes are on the way. You can find out more here: https://discord.gg/PYWDAeZEwA
Emrith 4 月 21 日 上午 1:51 
@Krazy4Games, I really like the mod and I continue to play it with great enjoyment. Would it be possible to update the Germany flag? I know you can’t make it exactly the same as the original, but at least something like in "COD" and "BF" games would be great. A red background, with a white circle in the center, and an Iron Cross inside the circle. Also, having more factions would be amazing for us. More factions means more weapons and outfits. And most importantly, it means more allies and/or enemies. For example, I personally would love to see Spain in this mod.
maxvmaxvmax 3 月 26 日 下午 9:51 
K, just needed to check my game wasn’t bugged
Krazy4Games  [作者] 3 月 26 日 上午 11:08 
@maxvmaxvmax They are the same as base game.
maxvmaxvmax 3 月 26 日 上午 2:31 
I needa ask, are the enemy bases like all the base game colonies, or are they meant to be different
hellasmoo 3 月 20 日 下午 6:44 
i could do with a more accurate german flag
Toadstein 3 月 18 日 上午 11:02 
How do I get factions from other mods to use guns from this?
Krazy4Games  [作者] 3 月 1 日 下午 12:08 
@Frostyy#magixrust Apparel layers will be addressed in this next update.