RimWorld

RimWorld

[Legacy] Nature's Pretty Sweet (Continued)
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Bug Reports
Good afternoon.

For ease of access, this page will consolidate reported issues with the Nature Is Sweet Mod.


Thank you.
-TURTLESHROOM
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I have faced a catastrophic error in my Map. It is now SEVENTY-NINE DEGREES in my Cold Bog Map. It lasts about fifteen days and I NEED this ice to melt. The problem is that all of the Ice IS NOT MELTING. I had an entire river, but now it's FROZEN SOLID. IT IS NOT MELTING AND HAS NOT MELTED.

This is my Hugs Library Log: https://gist.github.com/5e4902d281a415ad8d1721b8c1b1cddd .

This is my base "Rimworld" Log: https://www.anonfiles.com/va8761B5u4/Player_log .
KalaX 15.8.2021 klo 13.36 
Minefied Tree Error: https://gist.github.com/80388f5f23e85be509a62a756b3663aa

Exception drawing MinifiedTree294229: System.NullReferenceException: Object reference not set to an instance of an object
at TKKN_NPS.PatchGraphicPlant.Postfix (RimWorld.Plant __instance, Verse.Graphic& __result) [0x00043] in <072b52ac48474986a77eb1b6e616338c>:0
at (wrapper dynamic-method) RimWorld.Plant.RimWorld.Plant.get_Graphic_Patch1(RimWorld.Plant)
at RimWorld.MinifiedTree.get_Graphic () [0x00012] in <00638943358e4807bd44cd7bc8f572da>:0
at (wrapper dynamic-method) RimWorld.MinifiedThing.RimWorld.MinifiedThing.DrawAt_Patch1(RimWorld.MinifiedThing,UnityEngine.Vector3,bool)
at Verse.Thing.Draw () [0x00015] in <00638943358e4807bd44cd7bc8f572da>:0
at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Draw_Patch2(Verse.ThingWithComps)
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <00638943358e4807bd44cd7bc8f572da>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
Verse.Root_Play:Update ()
Found a weird bug, I wanted to disable getting wet cause it was messing with caravans and hypothermia, but I noticed it doesn't actually disable the entire mechanic, just constantly removes the wetness hediff from a pawn many times per tick, resulting in MASSIVE framerate drop when a group of pawns is standing in rain. Re-enabling that option fixes the framerate immediately. Not sure if there's a point in posting a log since there are no actual errors, just a FPS drop
It seems like dust storms currently make tiles wet.
My weather refuses to change, and if I change it manually, a couple minutes afterwards I get this error:

System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.WeatherDecider.CurrentWeatherCommonality (Verse.WeatherDef weather) [0x00174] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at RimWorld.WeatherDecider.<ChooseNextWeather>b__13_0 (Verse.WeatherDef w) [0x00000] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.GenCollection.TryRandomElementByWeight[T] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] weightSelector, T& result) [0x0001f] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at RimWorld.WeatherDecider.ChooseNextWeather () [0x0001e] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at RimWorld.WeatherDecider.StartNextWeather () [0x00000] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at RimWorld.WeatherDecider.WeatherDeciderTick () [0x0008b] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.Map.MapPostTick () [0x0011e] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Map:MapPostTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
I seem to be encountering an issue where smoothed basalt floors cause the wealth calculations to fail, which is spamming the log and severely slowing the game down.
Hm, no, it's not the smoothed basalt. For some reason the existing basalt is fine, but when I mine out new basalt it's not showing the texture properly (bright red) and it spams the logs that a wealth calculation is failing.
Actually it's all stone on the map, so probably nothing to do with this mod.
Anybody else having maps develop frost no matter freezing or not?
Its happening to me even on hot generated worlds in the desert.
As soon as I spawn I get frost.
I am using a bunch of biome mods that all work together, regrowth series, morrowwind series, advanced biomes(continued), cave biome(continued), and Alpha biomes.
Not sure how important this is or if this bug was addressed somewhere (as i cannot find reference to it anywhere). But as a few others in the comment section have mentioned. I cannot place the steam generator on steam vents. I also can't destroy the vents except for using the dev tools.
Viimeisin muokkaaja on boxinator; 16.4.2022 klo 14.57
Mlie  [kehittäjä] 16.5.2022 klo 22.02 
Please dont use discussions for reporting errors, I get no notification about these. Either report them in the comments or preferrably on the Discord-server.
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