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Writing your own
<SeedsPlease.SeedDef ParentName="SeedBase">
<defName>SeedPotato</defName>
<sources>
<li>PlantPotato</li>
</sources>
</SeedsPlease.SeedDef>
That's all it's needed for potato plants to start requiring and dropping seeds. You can customize it further with the seed properties: harvest factor, seed quantity and seed chances, and harvest product. The defaults make a vanilla experience.
Thank you!
UPD: patch done
And this problem swings absolutely all equipment? or for example only modified or persona versions?
And another concern I had is that the scar-removing medicine (I forget its name I'm sorry) seems to not work, I know that's more of a bug than a suggestion but I have you here. Is there any way you could confirm whether or not it does work somehow?
I understand what kind of drug you are talking about, this is Slugol. It uses the logic of scar-removing like Luciferium. From Wiki: 1 Scar/permanent injury removed every 900,000 to 1,800,000 ticks (15 - 30 in-game days). But just in case, I checked on 3 pawns.
At the 1st pawn, the scar disappeared on the 18th day.
At the 2nd pawn on the 21th day.
At the 3rd pawn, who took only one dose of Slugol and slugol effect disappeared, the scar didn't disappear in 30+ days.
I'll be posting that in the appropriate thread, but again thank you for your time here (and there presumably lol)