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Previously on average a zombie player would spawn around 7.5 squads per minute at max tech not including zombies such as turned or carcass. This would lead to lag and the inability to advance because of so many units. Zombies will now spawn around 4 squads per minute on average.
Every 10 minutes there will be a large wave of zombies. This is to encourage defense and offense gameplay as you can defend waves and push during the lull. Lower tier units will also be phased out or have reduced spawn rates in favor of their higher tier counterparts.
Zombies are now capped at 25 squads for 200 popcap or 8 pop per squad. Zombies created through different means such as carcass and turned do not contribute to popcap. Explosive special zombies contribute to popcap but ignore popcap limits. The amount of lag was getting out of control. Especially on larger maps where it would take several minutes for the zombies to walk across it resulting in huge drops for frame rate.
Drastically increased performance through several avenues. This should increase FPS, especially during late game. From my own testing 50+ minute mark went from 5-20 FPS to 30-45 FPS. Lag from the sheer number of units of course is still present but currently the balance of effects to performance is optimized as best as it could be.