Company of Heroes 2

Company of Heroes 2

946 个评价
Zombies 1.12.6
22
9
5
9
6
10
2
2
3
3
3
2
   
奖励
收藏
已收藏
取消收藏
Item Type: tuning
文件大小
发表于
更新日期
7.202 MB
2021 年 6 月 6 日 上午 10:31
2023 年 1 月 4 日 上午 12:13
38 项改动说明 ( 查看 )

订阅以下载
Zombies 1.12.6

描述
Fast-paced, large-scale zombie battles! This mod changes the Soviet faction into zombies that get stronger and more numerous as the game progresses. Meant to be played on 2x resources 200 pop cap annihilation against the AI with a 1:1 ratio of AI to players.









Features:
  • Players can choose to be either Soviet or Zombies. Player zombies are not currently in development.
  • All zombies have melee range.
  • Zombie attacks have penetration, no tank is safe!
  • Zombies cannot repair, heal, nor reinforce.
  • Most commander units and upgrades are available.
  • Snipers are available for all factions.
  • All factions can build Experimental Tech and use Last Stand.
  • All factions can build resource depots and supply trucks for additional income.
  • Various other changes for gameplay or balancing reasons. Refer to unit list discussion for more details.

Map choice has a huge influence on the experience of the mod. It is recommended to choose maps with multiple choke points as having just 1 choke will lead to a stalemate. Open maps are also very fun and chaotic although more challenging. Refer to the difficulty discussion for details on how to make the game harder/easier and specifics as to how some mechanics work.

Issues:
  • Not balanced, need testing and feedback.
  • May have performance issues from the number of units and effects.
  • May have invalid textures (pink) on some maps from mysterious reasons.

There may be incompatibility issues with some custom maps causing it to lag. This is usually due to improper pathing which causes zombies to clump up at a specific point and not move from there. There may also be an issue with orders progressively having longer delay it is hardware related when multiplayer is involved. Smaller, easily pathable (i.e. less choke points and bridges), maps are generally better for performance. If you notice a map performs worse than others it's probably best to just not play that map.

If you have FPS issues this guide on disabling replays may help.

Change Log (Refer to Discussion):
  • Ver 1.3 - 6/10/21
  • Ver 1.4 - 6/14/21
  • Ver 1.5 - 6/19/21
  • Ver 1.6 - 7/4/21
  • Ver 1.7 - 7/18/21
  • Ver 1.8 - 10/21/21
  • Ver 1.9 - 11/18/21
  • Ver 1.10 - 2/19/22
  • Ver 1.11 - 10/23/22
  • Ver 1.12 - 12/4/22
  • Ver 1.12.1 - 12/5/22
  • Ver 1.12.2 - 12/7/22
  • Ver 1.12.3 - 12/8/22
  • Ver 1.12.4 - 12/16/22
  • Ver 1.12.5 - 12/17/22
  • Ver 1.12.6 - 1/3/23

If you'd like to help just play the mod on the recommended settings and leave constructive feedback in the comments. I also need players to help test. Sharing VODs is also helpful as it allows analysis of gameplay but only if it's on recommended settings. Join the Discord server[discord.gg] to find others to play with.

If you're interested in how I made some of the things within the mod refer to this thread.

[strawpoll.com]

[discord.gg]

Do not add me on Steam. I will ignore any friend requests. If you want to talk to me join the Discord.
热门讨论 查看全部(8)
66
2024 年 7 月 6 日 上午 1:34
Balance recommendations
Sunderbraze
10
2023 年 8 月 11 日 下午 5:03
置顶: Bug Reports
Sie_Sayoka
5
1
2024 年 11 月 5 日 上午 8:20
置顶: Unit List 1.11
Sie_Sayoka
406 条留言
Superraiders 10 月 15 日 下午 4:05 
This may be a nitpick, but the AI is spamming buildings everywhere and it's infuriating. Especially when you spend so much time establishing a chokepoint only for the AI to spam buildings so not even you can enter, and you don't have rapid building destruction methods since you're not playing Soviets
white 9 月 27 日 上午 9:54 
can we get a version with just the units and buildings
OishiNitro 9 月 16 日 上午 4:12 
it won't appear on mine
Reese S. Puffs 8 月 4 日 下午 12:17 
best coh2 mod
Mognk 7 月 31 日 上午 7:19 
i have bad gui's, any idea to fix those? specially units
meleschko.aleksei 7 月 16 日 上午 1:52 
классный мод очень понравился:soviet:
Elias Auxilibus 7 月 13 日 下午 10:52 
Definitely has the potential to be a lot of fun, but it's extremely unbalanced in favor of the zombies after a couple minutes.
Storkrieg 6 月 28 日 上午 6:14 
A mod with a load of fun, but unfortunately impossible to beat when they evolve even with 3 additional expert AIs on my side.

If you defeat them early on its very easy, but once they reach higher ranks [ turned infantry ] as example even with 10 maxed out units i wasnt able to beat it no matter what strategy i did.

Defensive option isnt possible [ i like to build defensive forts ]. It seems to be designed to hit as quick as you can, because you do not have an endgame equivalent to defeat a single easy opponent.

Lacking a lot of balance or counterpart force. Overwhelmingly difficult at higher evolution, i dont think its possible to beat.
Gewittar 4 月 10 日 上午 10:13 
Bro i played today and i must say... GOOD JOB! This mod is also fun allies vs. allies. Than it have some Wolfenstein feeling!
IDarKi 4 月 9 日 上午 4:59 
Siddan. You need to destroy their command center (the Church). It's difficult, but it's possible. It is best to assemble a lot of medium tanks, anti-aircraft from 2 to 4 and 2 tank destroyers. For cover, you need to have 2-3 snipers targeting bosses and several units of good infantry, which will always be behind the tanks. For me, this strategy almost always works. Snipers and tank destroyers are generally very useful here and should be used more often. Artillery, on the contrary, is not as effective as we would like, especially rocket artillery