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Yes there was a function for those however after the auto leveling function, was the auto-height function, which would cause the ship to shoot up at max speed until the set value was reached. Since this came right after the auto level function (which you were probably using while mining) this would be a 100% Crash rate without question, and.. I haven't implemented a way to go back and forth in modes, instead of cycling but as I never use them it was removed.
And secondly, the DoorPairs struct is used for closing the doors after they were opened, while yes the name is suspicious a bit for more features, the needed script stack for grabbing airlocks in a ship by itself is no easy task, and at the time of writing Dragon Core I had absolute no idea how to do it lel.
At the moment I am more or so focusing on having Dragon Core be a display script that has the crap optimized out of it, other scripts like Isy's Inventory manager and such, while they have more features, also cause large lag spikes occasionally which is easily noticeable on servers (from own experience of running SE servers, though I cannot guarantee this for everyone). And well.. wouldn't want to mix other random features in there without the actual need.
To note, I am "somewhat" planning to add more inventory related features in the future like what some of the bigger scripts have like managing assemblers and refineries, just more optimized.