Space Engineers

Space Engineers

Dragon Core - Ship / Inventory Info Displayer
42 条留言
Dragon Industries  [作者] 2 月 7 日 上午 1:06 
Yeah.. its only compatible with normal and wide LCDs at the moment.
Stavinair Caeruleum 2 月 4 日 上午 8:51 
Dragoncore does not scale correctly on corner LCD's.
Dragon Industries  [作者] 2023 年 1 月 3 日 上午 5:17 
Hey! There is no specific command for hydrogen and oxygen separately, the command that contains them however is "Cargo" (Third from top)
StormColaH 2022 年 12 月 29 日 上午 10:50 
Hello, which command displays the hydrogen and oxygen content? I tried a lot of orders, but I didn't find them:Yshankahatcat:
Isler 2022 年 6 月 28 日 下午 2:20 
Found this while randomly searching workshop. It looks pretty nice. (came from RSG)
Dragon Industries  [作者] 2022 年 4 月 18 日 上午 1:15 
Yeah I understand the point, I have to note I have made the script to be based on vanilla, and as of that mods can make it malfunction as you described, such as names going over the amount section
Also happy to hear ^^ Me and my mate worked a lot on it to optimize it, there is hardly a way to lag it from my testing and so I hope it stays that way
Stavinair Caeruleum 2022 年 4 月 17 日 下午 3:52 
Also for modded gameplay (like on stone industries) sometimes an item name is too long and cuts into the item amount. It's a trivial annoyance however.
Stavinair Caeruleum 2022 年 4 月 17 日 下午 3:46 
I have been using it fora year and a half. I don't need isy when I can use dragoncore.
Dragon Industries  [作者] 2022 年 4 月 17 日 下午 12:03 
I will look into it, though I have not needed it since the game doesn't have enough ammo types to fill the screen, at least last time when I was working on the script.
I may add it if necessary but for now, sadly, I have a lot of things to do so its on pause for a little bit
Plus I need to rewrite it, kind of. But thank you for your notice ^^
Stavinair Caeruleum 2022 年 4 月 16 日 下午 1:32 
Oh, the ammo display doesn't autoscroll like the component one does.
Dragon Industries  [作者] 2021 年 10 月 6 日 上午 8:09 
Yes, will change it right now, thank you
Unruly 2021 年 10 月 5 日 下午 7:30 
Do you have an active discord invite?
Dragon Industries  [作者] 2021 年 9 月 13 日 上午 3:46 
It is a possible thing to do, will add it to our Trello as suggestions. But the max range will be 800m as we can only use avaliable turrets to scan for enemies
Stavinair Caeruleum 2021 年 9 月 12 日 下午 4:06 
Oh...minor feature request...is there some method to make it turn on all power blocks when a enemy shows up on HUD?
Dragon Industries  [作者] 2021 年 9 月 10 日 上午 10:34 
Glad to hear ^^
Stavinair Caeruleum 2021 年 9 月 9 日 上午 6:59 
I think I figured it out
Dragon Industries  [作者] 2021 年 9 月 4 日 上午 10:37 
1. The tags are on the starting screen when you put the tag into the LCDs name. For example, if you want to display ammo in your system, you have to put "Ammo" into the custom data of the LCD.
2. What do you mean "Scrolling through menus"?
Stavinair Caeruleum 2021 年 9 月 4 日 上午 9:25 
I dont exactly understand. Is there a list of tags in order to assign stuff on displays? Also how do I scroll through its menus?
Dragon Industries  [作者] 2021 年 9 月 1 日 上午 7:05 
Sadly an LCD is required, cokcpit LCD support is a bit hard for me so I haven't got time to do it, but will be experimenting with it to see if I can add it
Honeybee 2021 年 8 月 31 日 上午 8:25 
is it possible to put the readouts on cockpit displays, or are actual LCD blocks absolutely required?
Dragon Industries  [作者] 2021 年 8 月 6 日 下午 12:18 
You have to add one of the two tags to the LCD's name. In this case, you could do: "LCD Panel [LCD]". "LCD Panel" >> yours LCD's Name (Could be whatever you name it) "[LCD]" >> The Tag for the script
Stavinair Caeruleum 2021 年 8 月 6 日 上午 10:47 
How do I go about setting up the displays?
Sentient_Worm 2021 年 7 月 28 日 上午 9:31 
I'm still trying to figure out the auto leveling/auto height functions but I still dunno how to activate them
Dragon Industries  [作者] 2021 年 7 月 28 日 上午 9:27 
I don't have any right now, but feel free to ask questions, I'm up to answering them
Sentient_Worm 2021 年 7 月 26 日 下午 8:55 
Do you have any video examples of how it works? I plan to use it with a mobile weapon platform
Dragon Industries  [作者] 2021 年 7 月 26 日 下午 8:38 
To a planets gravity? Yes
To a gravity generators field? No
Sentient_Worm 2021 年 7 月 26 日 下午 1:26 
Does the auto leveling keep orianted to the gravity feild?
Alex 2021 年 7 月 24 日 上午 2:29 
Another thing that I noticed, is that the script tends to freeze a lot due to several reasons. I'm not sure of one of the freezes, which seems to happen at random, the script itself will say its still running, but the info isn't actually updated, and I have to recompile to have it show the right info again. And another freeze, is more of an actual crash, I believe it happens whenever you detach another grid from the grid that's running the script, it says it can't find a reference to a cargo container. Maybe you could make it an option to ignore subgrids on whatever grid is running the script?

Once again, thank you for the mod! Its very handy, even though I have to recompile it a lot hahaha
Dragon Industries  [作者] 2021 年 7 月 20 日 上午 7:10 
Oh, alright.
Thank you, will check the battery output, fix it if needed.
Alex 2021 年 7 月 19 日 下午 1:58 
Ahhh I see! Thanks for the info. Oh and one thing I noticed, the battery monitor output, doesn't seem to detect the output when having another grid connected and recharging using the base's batteries. Noticed this since the batteries would drain even when the input was supposedly higher than the output.
Dragon Industries  [作者] 2021 年 7 月 19 日 上午 7:56 
Glad to hear that. Put the tag "[Ref]" to only one of the controllers you have, I don't think multiple ones work at once sadly. Its there to avoid mixing controllers. Don't forget a reference has to be a seat or a remote control.
Alex 2021 年 7 月 18 日 下午 2:01 
Awesome script! You truly made a lot of my troubles go away with this hahaha. Just one question, how does the whole Ship Controller Reference thing work? I tried adding the [Ref] to a whole bunch of different blocks but the script never found the reference.
Dragon Industries  [作者] 2021 年 6 月 13 日 上午 8:31 
You could use wide LCDs for it, we have support for them.
Dragon Industries  [作者] 2021 年 6 月 13 日 上午 7:16 
Oh I see. I could add a setting for scroll speed if that would help, though the script isn't prepared for mods, only for the vanilla components. I will definitely look into itm thanks.
Animus Smok 2021 年 6 月 12 日 下午 12:29 
The script is doing the scrolling properly, so there's no bug there. We're playing with a few mods though so the quantity of components is rather large. I was just wondering if there was a way to daisy chain some LCDs together so the list continues onto the next one. For instance, "Components" gets you the list with a scroll, but perhaps "Components:1" might get you the first page, allowing you to continue the rest of the list with "Components:2", etc. Just a thought to add some at-a-glance viewing :)
Dragon Industries  [作者] 2021 年 6 月 11 日 上午 11:24 
By default the script will scroll until there are no more components, it may be a Space Engineers issue, where the Sprites don't update. But I will look into it, thanks.
Animus Smok 2021 年 6 月 11 日 上午 9:32 
Thanks for creating this script. It looks great! Is there any way to configure LCDs to continue information, such as components, that doesn't fit on one screen?
Dragon Industries  [作者] 2021 年 6 月 10 日 上午 8:32 
There is none at the moment, I haven't added it since that would require a bunch of custom data setup that I'm not the best at. So sadly thats a thing it doesn't have.
Kronomatic 2021 年 6 月 9 日 下午 9:44 
i like your script a lot, but the cargo display shows all inventories of vessel, is there a way to only show cargo inventories capacity?
Dragon Industries  [作者] 2021 年 6 月 9 日 上午 8:00 
You need to get an LCD and write either "[LCD]" or "!LCD!" into their name. Then recompile the script or run "Refresh" in the arguments to update the scripts.

Its in the description of the script by the way, but here you go.
Hubabuba 2021 年 6 月 9 日 上午 6:29 
How it work ? What and were i have to write to see something on the screen ?
black_dragon1230 2021 年 6 月 8 日 下午 6:24 
Just found your script, and it looks awesome. Cant wait to try it out.